Functional Order: Ti-Ne-Si-Fe
Jughead needs to analyze everything, from his relationships to the events in Riverdale. His cynical voice-over provides the detached analysis of ‘these events as they unfold,’ and lends a foreboding air of what is ‘yet to come.’ His problem-solving is always rational, but not always wise, especially when under stress, he shifts into Fe-motivational ‘group-gathering.’ He joins and mobilizes the Serpents for all number of things, from chaining themselves to the school that he “only attended for four days” to prevent it from being bulldozed, to chasing off unwanted criminals, even bullying members out of their rightful spot in the gang. Jughead unemotionally helps Betty rid herself of incriminating evidence to cover up a murder, and strategically ‘takes out’ the Serpent boss. But many of these decisions backfire, including his unstable lower Fe emotions. Jughead is often not sure how much others mean to him, and unable to handle his explosive anger. He is deeply insecure about Betty and his relationship and not all “thoughtful” of her sometimes. He, far more than anyone else in town, leaps to swift conclusions, based on very little evidence. Jughead knows ‘more is going on’ than is apparent and digs until he turns up the secrets hidden in the town. He jumps to the conclusion, based on one or two small incidents, that Hiram Lodge is ‘buying up Riverdale’ and intends to find out why and how to stop it. He theorizes the Black Hood is not finished, even when others believes him to be dead. When a role-playing game captures the imaginations of those in town, Jughead “knows” the person behind it has nefarious aims, has been at it for a long time, and there is a purpose to it beyond mere entertainment. The longer he plays it, the more he claims to be ‘understanding’ its complex internal patterns. Jughead can be reckless in his desire to deal with things in pre-set ways (he adopts a lot of the traditional beliefs and behaviors of the gang to which he belongs, while introducing new ones). He also suffers from an excess of sentiment—not wanting to give up the old neighborhood, the trailer park, many of his former friends, or the Serpent jackets on school grounds, and trying to protect and preserve things ‘as they are.’
Enneagram: 5w6 so/sp
Jughead is emotionally ‘deadened.’ His voice-over has a sarcastic and observer-only quality about it, as if he himself is uninvolved and not deeply entwined in these events, even those who impact him on an emotional level. Unlike his father, who feels traumatized by the awful things he has done for the gang, Jughead can be downright callous and cold—carving the snake tattoo off a woman’s arm, beating up people for information or as part of threats, getting rid of bodies, and rousing his friends to violence. He tends toward the negativity and pessimism of the 5, but also its sense of alienation and differing from others. His 6 wing is counter-phobic: Jughead is suspicious, paranoid, and believes others are up to something. But rather than sit back and wait to find out if that is true or not, he launches an attack. He starts a fight, intent on finishing it. He exposes people and takes risks. Yet, he also has the good qualities of the 6 in that he does not want to cause unnecessary strife, is highly rational, and quick to point out the pros and cons of behaviors and how they can backfire to his friends.