Functional Order: Se-Fi-Te-Ni
Merida is all about the outer world and engaging with it, often without thinking things through or considering the consequences, such as when she trusts a witch to give her a spell without a nasty undercurrent, thus risking transforming her mother into a bear permanently. She spends all her free time climbing mountains, riding her horse, learning to be a flawless archer, and doing all the unladylike things her mother doesn’t approve of. If she’s mad, she goes out to the stables and mucks out her stall. Given an opportunity to see a loophole in the clan rules, she asserts herself and insists on competing for her own hand in marriage. Merida is eager to interpret the spell and its complications, but turns to the most obvious solution rather than an inward pointing one – she thinks if she mends the broken tapestry (physical), it will break the curse, when in reality, the spell speaks of a metaphorical “break” between her and her mother, and asks her to undo her own pride. Thus, her intuitive leap is wrong, although later she does figure out, given actual visual clues, the bear’s true identity. The entire plot revolves around Merida’s rebellion against what the clans expect of a “proper princess” in favor of what she herself wants to do, become, and secure for her own future. She resents and fights any attempt to change her, force her to behave in a manner she doesn’t like, and even flouts convention and propriety by disobeying the queen in public. She can be rather self-centered in how she doesn’t think about her mother or her feelings, only her own pain and sense of guilt, until she’s forced to spend more time with her, and get to know her on a better level. Merida quickly leaps to the fastest solution when problem-solving, and doesn’t stop to think about the ramifications of trusting a witch in a cave of dubious origins, nor that the words of the spell might be a trick. This is a tendency of Te to “get it done” (change mom’s mind).
Enneagram: 7w8 sp/so
Merida fears a loss of freedom above all, and chafes at the idea of being forced into a marriage, forced into a normal life, forced to be a queen, and forced to give up all the things she loves to do—which are hunting, fishing, climbing things, and riding her horse. As a relatively unhealthy 7 at the start of the story, she carries all the negative traits of one – nothing is ever her fault; even when the spell goes wrong, she blames her mother and the witch rather than admitting to her mistake (it takes her humbling herself, admitting she was wrong, and confessing her “sin” for the spell to break). She runs away from her problems, rather than confronts them directly. She can be argumentative, disobedient, and belligerent, even defiant. Merida makes an entire room full of fighting men stop, simply by screaming at them to shut up. She’s also willing to take on and battle her father, to keep her mother safe.