MBTI Type: ESFP
Carver is, according to his grandfather, reckless and opportunistic, choosing to lead his men on a raid into the town without consideration of the consequences (as his father points out, they must live with these people and maintain as much peace among them as possible). He has a habit of physically inserting himself into situations, including shooting John Ridd’s father (and many other people), confronting Lorna with his affections, and showing impatience at the idea of waiting to marry her (when his grandfather asks him if he wants to force her, Carver snaps, “Get me a priest and I’ll show you how it’s done!”). He kills a man for lying to him about how many people stormed the house and took Lorna, then takes twenty men to the farm that night and burns down the barn as he wages war to get her return. He dangerously hangs around the farm to intimidate her, and shoots at her feet as a warning. Later, he bursts into a church full of people and shoots someone. His lower Ni is insistent upon “making Lorna my queen” and he refuses to deviate from that purpose, to the extent that his father becomes exasperated (“she’s gone, you’ve lost her, take another woman if you want her so badly!”). Carver makes primarily emotional decisions, and often loses his temper, blinding him to the recklessness of his decisions. He rarely discusses his feelings with anyone else, and falls into withdrawn and brooding behaviors when he has lost the woman he desires to possess (he tells his father and everyone else to “leave me alone”). He stubbornly holds onto what he wants (Lorna) even when it would be more tactically advantageous to let her go, showing his inability to move beyond his feelings into rational decision-making. Carver can even be somewhat petty in his treatment of John Ridd, tripping him on the path and threatening to “blow your brains out” if he ever sees him again.
Enneagram: 8w7 sx/sp
Carver hates his father and grandfather attempting to control him, but loves to push other people to the breaking point. He’s the first person to assert himself in anger and attempt to get the upper hand in a situation, from confronting John Ridd’s mother when she accuses them of murder to repeatedly attempting to bully Lorna into marrying him – and resorting to violence and aggression at her refusals (he has yet to learn that strangling a woman and threatening her with a forced marriage does not endear you to her). He is aggressive, emotionally-driven, volatile, temperamental, and full of anger. He will shoot people for lying to him and chokes the baron for daring to insult him. He can be arrogant, self-satisfied, and prone to running away from problems and his responsibilities. He drowns his sorrows in drink and runs away from dangerous situations in order to maintain his independence.
Since it’s hard to find photographs of the other characters, I’ll sum them up in shorter type posts below.
Sir Ensor Doone: ENFJ 3w2 so/sp
Although ruthless and unscrupulous in how he murdered Lorna’s mother and kidnapped her in order to gain back his ancestral lands (waiting almost sixteen years for his long-term vision to come to fruition), Sir Ensor can also be swayed by emotional appeals. It breaks his heart that Lorna does not want anything to do with his scheme, and has fallen for John Ridd instead. When his grandson proposes forcing her to marry him, Sir Ensor insists he go about it the ‘right’ way and ‘make her like you,’ showing resistance to the idea of a forced marriage. He worries about their reputation among the local farmers, objects to Carver’s murder of John’s father (even though he protects him in front of other people and denies it), and has pity on John’s mother when she comes seeking restitutions. His entire focus is on their collective reputation, regaining his noble lands lost to them in previous years, and he will adopt opportunistic tactics to accomplish it. He is somewhat out of touch with his feelings, but also tries to treat his granddaughter with tenderness and considers her emotional appeals.
Counselor Doone: INTJ 6w5 so/sp
A quiet and withdrawn man, Counselor knows he lacks the charisma of his son, and has spent ‘years grooming you to be the next captain,’ in anticipation of his father’s death. He easily foresees the consequences of their actions, and attempts to get his son to be less reckless and think things through more completely. Once they lose Lorna, Counselor looks for other ways to accomplish their ultimate vision of getting back their ancestral lands. He doesn’t believe in putting emotion ahead of logic, as he encourages his son to get over his ‘childish infatuation’ with Lorna and face the real world. He believes aligning with the Duke of Monmouth will get them what they want, and that risk winds up backfiring and getting them all killed in the rebellion (a decision made by impulse). He prefers to be the second in command and serve others rather than lead, he has more faith in his son’s charisma than his own leadership, and he prefers to carefully weigh decisions and make practical ones.