Function Order: Se-Ti-Fe-Ni
Quint is not a man who wastes an opportunity, and he makes decisions based on leveraging a situation to his advantage. When he finds out a man-eating shark is on the loose in coastal waters and a woman is offering $3,000 for its capture and death, he goes to the town counsel and tells them not just anyone can catch this massive monster. He is the only one who can do it, but he also cares about his life… so if they want this creature dead, and their town not to dry up from a lack of tourists this summer, they can give him $10,000 to kill the shark. He uses a plethora of creative ways of tracking the shark, including harpooning him and attaching a floating barrel so they can see where he is at all times. (This is smart, but doesn’t work, since the shark can dive so deep, he drags the barrel out of sight.) Quint also doesn’t want them radioing the mainland for help, so he busts the radio. He is a risk-taker who is physically present in his environment; rushing around on his boat, shooting harpoons, trying to reel the shark in on a fishing line (and scoffing when Hooper insists it was something else; not just anything can “cut through piano wire”), and unfortunately, perishing because of a boating accident where the shark could get a hold of him. He managed to survive the sinking of his warship, even though sharks got most of his buddies. He makes it plain that he thinks Hooper is a moron, but warms up to him and shares war stories…in a half-drunken, competitive state. Quint doesn’t hide his feelings. He doesn’t over-explain them, either, although his reasons for wanting to hunt the shark is harrowing when he recounts the story of losing comrades in the war. Quint knows in advance that the shark will be a problem longer than the town suspects, and they’ll need him to catch it. He sneers at the smaller shark’s capture, and warns them that’s not the end.
Enneagram: 8w7 sp/sx
Quint is a tough-talking, no-nonsense man who doesn’t take crap from anyone and who scoffs at all the other fools going out there to kill a shark, because he knows he’s the only person around smart enough to succeed without getting killed. He lays out his terms to the town and tells them to take them or leave them. He and Hooper get into arguments on his boat about what they intend to do and how they are going to do it. He sometimes berates his companions and belittles them, but is also not above having fun trading “war stories.” He has a thirst for adventure and is somewhat excited at the challenge of shark-hunting.
This character was typed for a reader, per their paid request.