Function Order: Ti-Se-Ni-Fe
Blondie doesn’t exactly abide by moral rules. He sets out to capture Tuco, but then realizes due to his long list of offenses (which changes in each town) that he can serve him up to be hanged, collect the reward money, and then bust him out of his own hanging, only to repeat this process in every town they run across – an easy way to make a few extra bucks. It’s logical, so he does it. When he finds out about the buried gold, he keeps the location to himself, so Tuco is forced to take care of him and ensure his survival. He adapts to most situations to survive, gunning down some of “the bad’s” gang members, in order to make sure no one gets the drop on him, but then outsmarts and abandons them. Blondie is up for anything, from pretending to be a confederate soldier to blowing up a bridge to digging up graves. He’s the fastest gun around and can shoot a hanging rope to pieces at a distance. He also has a strong ‘sense’ of people and situations going his way and relies on these instincts when dealing with Sentenza. Blondie seems unruffled by emotional appeals, although he can conjure up an occasional flicker of empathy when dealing with others.
Enneagram: 9w8 sp/so
Blondie mostly looks out for his own interests and calmly goes about his business, unruffled by most things. Sentenza knows there is no point in torturing him for information, because he isn’t a pig and won’t squeal. Blondie remains blank-faced through most of the film, unaffected by what’s going on around him, and unconcerned about it, for the most part. He’s calm when he’s being prevented from having water by Tuco, when he’s in a confederate fort, when he’s about to blow up a bridge, and when he shoots his enemy dead. But he also shows aggression from time to time, in how he immediately takes control of a situation for his own benefit, uses force, is unapologetic about his sometimes brutal methods, and gives no quarter to his friends or his enemies.