Function Order: Fi-Se-Ni-Te
Herman lives in his own little world of emotions. He can be quiet insulted at times, once he realizes what was said, but ignores anything he has no interest in. He greatly loves his family and his niece, and wants what is best for her, but has no clue how to go about getting it for her, and no ability to fit in to his environment. He is himself, wherever he goes, and it doesn’t occur to him to be any different. He’s oblivious to others insulting him or making insinuations about him (his wife picks up on them instead). Herman is mostly content living a sensory lifestyle – he’s highly interested in doing things, in trying them out for himself (even if it’s to test one of Grandpa’s machines – which usually backfires on him), in going on late-night walks, and in staying active. He reads interactions and situations on an obvious level, not reading into them too much, and having no clue about why the neighbor is chasing after him all starry-eyed, when normally she avoids him like the plague. Herman shows very little intuition, except that when he does read into situations, he’s almost always wrong in his conclusions (rather than assuming the police are talking about him, as the monster roaming the park, he becomes convinced there’s a fiend out there who might hurt him and his family). He becomes somewhat terse and combative under stress, abandoning his usual pleasant demeanor for rude remarks.
Enneagram: 9w8 sp/so
Herman has two sides to his personality – a large, lovable giant who compliantly goes along with whatever his wife, father-in-law, and son wants, and a temperamental tantrum-thrower who can rock the entire block when he gets angry and beats on things. Herman is completely docile most of the time, remaining unaffected by intense situations, by people running away from him in the park, and by insults (which he doesn’t pick up on in the first place). But whenever he gets upset, he lashes out, jumps up and down, or even “taps” their pet with the newspaper, which in one episode forces the creature into the sewers. When the entire family insists Herman get him back, he spends several days roaming around down there, being simultaneously amused, scared, and angry about banging his head against pipes, before he chucks a lit fuse back at the police department that dropped it down there in the first place.