MBTI Type: ISFP
Inigo is entirely motivated by his emotions. As a child, his father was murdered by the six fingered man, and he has made it his life’s mission to find and kill this man in retaliation. He doesn’t believe his father’s spirit will rest unless he can do this, and asks his father’s spirit for guidance in helping find Westley. He self-identifies when he hears an unidentified scream in the woods, saying, “that is the sound my heart made when the six-fingered man plunged his sword into my father.” He sees the scars on his face as a reminder of his purpose and a motivation to seek revenge. Inigo is likable, able to easily connect to people, but all about his own life story. Impatient to get the duel over with, he asks Westley to hurt up and then throws him down a rope so he can climb up faster (“I hate wait,” he grumbles). He asks Westley if he has six fingers, then tells him about his loss and desire to avenge his father. Inigo is roaming around the world, traveling with his friends and employer, and taking on jobs, without thinking much about the broader implications of his actions. When he isn’t involved in a scheme, he goes back “to the beginning,” literally taking Vizzini at his word –the “beginning” was him being a “festering drunk” in the thieves’ forest, so that’s where Fezzek finds him later. Drinking away his sorrows. Inigo is highly observant of his surroundings—he notices before anyone else that the man in black is following them. He uses the terrain to his advantage in dueling the pirate, even prolonging their duel by using his left hand (because it’s fun for him, otherwise it would be “over too soon”). Inigo manages to kill his father’s murderer, despite being incapacitated by his own wound—he finds the strength to challenge and defeat him regardless. Even though it’s a bit nuts, Inigo is convinced once he hears Westley screaming that he can find him, revive him, and use his brains to get them into the castle. He tries to barter with Mad Max to give them a good deal and bring this man back to life for a good cause, at first trying deceit and then being brutally honest about why he needs him—I need him to help me avenge my father’s spirit (oh, and he will humiliate the Prince for you as a bonus!). Inigo has devoted his entire life to one purpose, which he has envisioned in detail – to find the man that murdered his father, confront him with a very specific set of words (“Hello, my name is Inigo Montoya. You killed my father. Prepare to die”) and dispatch him. He learned the master art of swordsmanship so that he can be sure the six fingered man will never best him in another duel. He sees no reason to prolong the count’s suffering, but simply shows up, says what he intended to, tells him to beg for his life and promise him anything (so he can deliver his final, thought-out-beforehand zinger) and kills him. That done, Inigo now has no larger vision for his life, no sense of purpose, and feels empty, without any ability to think of a different career. Inigo has the courage necessary to break into the castle and avenge his father, but says he has no gift for strategy and so he needs Westley to figure out how. His reasoning as to why this will work is factual. Westley showed Inigo up by beating him in a duel, defeated Fezzek’s strength, and must have outsmarted their boss, so he must be smart enough to get them into the castle!
Enneagram: 3w4 so/sp
Inigo is an exceptional swordsman who, after witnessing his father’s brutal murder, decided to become the greatest swordsman in the world because he knew that’s the only way he could avenge his father. He devoted himself to this goal and has worked at it steadily throughout his life, training, practicing, and becoming the best. But he also admires Wesley’s tremendous skill as a fellow swordsman. He does not want to rush their engagement, since he is enjoying it (so he fights left-handed), and he is aware of his strengths and holds by them (he admits that he is the steel, and his boss is “the brains”). Once he no longer believes he has a goal to strive toward, he falls apart in a 9ish way—becoming a slovenly drunk without any goals, and waiting for someone to come and give him a purpose. After he has achieved his goal, he has no other idea of what his life could look like, and takes a great interest in Wesley’s offer of allowing him to become the Dread Pirate Roberts. His 4 wing shows in his intense emotions, his unhappiness at his father’s death and inability to move on from it; he sees it and reacts to it just as painfully twenty years later, as if it happened yesterday.