Function Order: Se-Fi-Te-Ni

Molly starts out the story as a first-class Olympian athlete who loses her ski strap on a jump and crash-lands in such a way that she almost breaks the pins holding her spine together (after a corrective surgery). Rather than proceed to law school, she moves to LA to get away from her dad (who is cheating on her mom, much to her hatred) and do her own thing. There, she gets sucked into a job that introduces her to a high-stakes card game. Molly “Googles every word she doesn’t know,” learns how to spot fakes, and becomes someone who recruits people into the game, earning thousands of dollars in tips in the process. She goes about this in a very practical way—by hiring people to drop her name around, making her their “in” into the game, and then pretending exclusivity to drive up their desire to enter. When her boss starts to resent her making money hand over fist and cuts her out, Molly moves to New York and starts up the game again, always careful to stay in profit while keeping the game legal (she doesn’t take a cut out of each hand). She continues in this racket, until a friend points out that she’s endangering herself by not taking a cut, since she will have to cover the losses if anyone doesn’t pay their bill. But, doing that makes the game illegal since she has no license—but she does it anyway. She winds up a drug addict in the process. Molly is ambitious, opportunistic, and learns things quickly, but also has a firm moral stance that guides all of her decisions. She worries about a guy losing a ton of money at her game enough to encourage him to go home, and tries to talk him out of gambling so much. When men come on to her, she turns them down and reminds them that they have wives. Later, when the FBI is investigating her, and is willing to give her all her confiscated money back in exchange for the hard drives that contain her client list, Molly refuses—an “irrational” action in the eyes of her ESTJ lawyer, who points out that she could walk away without any charges being brought against her, and without losing a dime. But she tells him that all she has is her name, and her integrity, and she won’t give that up to turn a profit. She feels guilty about ruining people’s lives, and how one man killed himself after losing at her table. She protects the secrets of everyone who comes to her, while figuring out ways to increase their prosperity. She hires girls to hand out her card, and comes up with ways to make the game seem even more exclusive than it is. When Player X wants to raise the stakes super high, she points out that no one would be able to afford it week after week, and they would go out of business. Ni also seems to be her blind spot. She keeps her hard-drives because they contain all her spreadsheets and back information, without thinking they could be used as evidence against her (or that she could turn them over to the FBI in exchange for a deal). She fails to realize she is dealing with the Italian mafia, despite the clues being there, until one of them forces his way into her house, beats her up, and steals everything out of her safe. She gets duped by her first boss, and swindled out of her part in the games. Molly also lets her life get derailed off her desire to become a lawyer, by doing this for a living for several years—until the FBI arrests her and everyone else involved.

Enneagram: 3w2 sp/so

Molly is a high-functioning achiever, who when her father asks her about whether she has any heroes, answers that she has none but herself, and if she achieves everything she wants to achieve, that’s good enough for her. She talks about the goals she wants to reach. She states early on that “my goal is to win. I was raised to be a champion.” And it’s true, when her father throws the word “lazy” at her, even though she is exhausted from skiing all day, she insists on “going again.” After she wipes out training for the Olympics and can’t ski anymore, she throws herself into her next job, takes any snide remarks people throw at her as a way to improve herself, and becomes a successful “game runner.” She knows how to make things look and seem expensive, how to entice people into the game, and how to keep them there. But her 2 wing is always looking after people. Molly refuses to betray their secrets even to her own advantage, she cares about how their wives and families would feel about them having a crush on her, and she tries to warn off people when she feels they are losing too much to her other players. She doesn’t want anyone to get in too deep, or wind up in hawk to a loan shark, even if she is profiting from their losses.

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