MBTI Type: ENTP
ENTP villains are arrogant, chaotic, and love to generate trouble for the villain, while being an innovator and inventor—Megamind in a nutshell. He comes up with dozens of plans for his future (at one point, he laments having killed his heroic adversary because of all the battles they will never have that he planned for), but has poor follow-through; as Roxanne points out, most of these plans fail on some level or another, because he’s impulsive. He’s also idealistic, constantly seeing things in a positive light and improvising when they go wrong. He makes a complete turnaround from seeing Metro Man as his adversary, then wishing he had not destroyed him, because life is “boring” when you have conquered everything and there is no one to stop you. He is also somewhat philosophical, concluding that destiny isn’t something you are “born to, but that you choose for yourself.” He starts out wanting to be a super-villain and winds up being a hero, because he sees a need and fills it. He’s an ingenious inventor who finds it annoying when things take too long to work (what do you mean it’s still ‘warming up’?). He also decides to ‘create’ the perfect hero out of the previous one’s DNA, in a lab, which is a thinker’s way of creating an opposing force to react against. But for the most part, Megamind spends most of the film over-focusing on adapting to what others expect from him. ENTPs struggle to locate their own feelings and agenda when they obsess over what others think about them, and we see Megamind becoming what Roxanne wants him to be, out of a desire to connect with her. He’s willing to lie and deceive her, to put on a false face, and doesn’t see how this could damage their relationship. He says his peers rejected him, and that caused him to decide to become a super-villain, since he might as well be what they expect from him. But his problems all stem from his blind assumption that things happen the same way twice; he thinks he actually killed Megaman, so he assumes that a copper ball will stop Hal—only to be shocked when it doesn’t work. He’s poor with details, such as when he thinks his lair is “secret,” and he forgot the giant fake observatory on the top of the building. He also struggles to let go of his past, even while insisting to anyone who will listen that he’s “moving forward.”
Enneagram: 3w4 so/sp
From his opening line, we know that Megaman is optimistic, arrogant, and self-confident that things are going to work out in his favor. He wanted to fit in and adapt to others, but when they rejected him, he decided he was going to go all-out for the thing he was naturally gifted at—which is to be bad. This matches a 3 deciding to maximize their natural skills to earn praise, admiration, and achievement. He tells Hal the difference between an ordinary villain and a super-villain is “presentation” (impressing people). He is quite skilled at pretending to be someone he is not around Roxanne, but also full of angst at the idea of being rejected for himself. Having triumphed and robbed every bank in town, Megamind realizes that in actualizing his goals, he has now nothing to look forward to working toward; he feels purposeless and empty, unhappy because “I did it all.” For a short time, Megamind lapses into 9ish apathy—he thinks he failed, there’s no point in going forward, and so he turns himself in to the prison and offers to do his “time” in the clink. But being a 3, admitting he was wrong (“I was… less right”) is hard for him. His 4 wing focuses (occasionally and briefly) on his unfortunate childhood and flaws, but mostly feeds into his ego-maniacal need to be seen as an untouchable genius.
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