Jareth MBTI & Enneagram | Labyrinth

ENTP 7w6 Characters

Jareth is much more of an enigma than Sarah, but it’s painfully obvious he’s bored out of his mind being around the goblins and in search of entertainment. Which he finds by tormenting Sarah and enjoying thwarting her at every turn, as he thinks up ways to delay, stall, and prevent her from reaching the castle. He thinks on his feet a great deal in this process, changing his mind and sending her in new directions, being capricious and inconsistent. He seems to hate her and want to keep her brother, then he professes love for her when she has almost found Tobey, and the audience is never clear whether he means it or if this is yet another layer of deceit to trick her into relinquishing her goal. Either way, he’s a giant troll who is toying with her for his own amusement, and using what he knows of her psychology to build his traps. He tries to distract her with a piece of fruit and a masked ball, playing in to her desire to be important and glamorous; he sends her to the trash heap and surrounds her with mounds of her childhood items as a distraction (until she realizes it’s all “junk” compared to her brother); he creates a maze just like the one in the abstract piece of art hanging beside her bed; he even dresses similarly to an iconic rock star doll standing on her desk. Plucking details out of her life for inspiration suggests him using Ne and Si. There’s no reason for him to do any of this, and yet it makes sense to him to do it. He shows low Fe in that he charms her, threatens Hoggle, manipulates her emotions, even tries to convince her to love him using romantic appeals, all while keeping his intentions obscured. Is he telling the truth or is he trying to keep the child for his legions of goblins? None can tell.

Enneagram: 7w6

Jareth treats kidnapping Sarah’s brother as a game, a challenge, something to amuse himself with, as being able to control other people, because he is completely bored with his mundane life in Goblin Land. He lays out traps and intrigues for her as a psychological playground, tries to deceive her and distract her, and sends her deliberately in the wrong direction. He dispatches Hoggle to mislead her and staggers illusions, where he cheats hoping to get the outcome he wants (faeries that move around her identifying markers, “the cleaners” in the underground maze, the helping hands, even that the maze looks as if it goes on forever without turning). Some of his traps involve clever puns and wordplay, such as the double doors in which one of them always tells the truth, and the other always lies. These feel like staggered entertainments for him, a way to show off while intellectually challenging Sarah. He likes to keep things interesting, and wants to see how smart and determined she is to succeed.

Once Sarah gets too close to winning, Jareth changes tactics and tries to bear down on 6 wing behaviors. He becomes possessive and tries to change her mind and recruit her, by promising that she can be his queen. This is to test her loyalty to her brother. He escalates his challenges and reacts poorly when she implies he is not successful at challenging her (“it’s not that hard” causes him to retaliate, and dump her into a stinking swamp, a “reactive” response). When she reaches the end, he becomes appealing, and pretends to be in love with her, but then when she rejects him (“You have no power over me!”), he respects her having won the game and allows her to return home with her brother.