The Nevers: Penance Adair [ENFP 9w1]

Function Order: Ne-Fi-Te-Si

Penance always looks for the best in everyone she meets, even a murderess like Maladie who tried to kill her. She is idealistic, believes in forgiveness and redemption and second chances. Unlike Amalia, she believes an execution is a larger commentary on their kind, on the Touched, and sees it as a public message warning women against what they can expect, as Touched who move out of line. She is also a brilliant inventor, a creative personality who busies herself with dozens of ideas for inventions at all hours of the day, comes up with prototypes overnight (many of which do not initially work), and has a wonderful mind for innovation. She comes up with dirigibles, horseless carriages, and can innovate something in a few hours or days that they need to handle their enemies (including a machine that spews out goop, to stop a fire-thrower from frying them both to a crisp). Penance is emotional and sweet, considerate of everyone but also firm in standing up for what she personally values. She doesn’t care what others say or if they support her quest to rescue a psychopath from a public hanging (and when there, she immediately figures out the reason for her suicide; saying she wanted them all there to witness her die, so she could kill them). She allows Amalia to be who she is, but also coaxes her to be less violent and more accepting, by expressing her annoyance with all the constant conflict around them. She comes up with and executes plans in short order, writing out schematics and detailed charts to give life to her ideas on paper. All of her inventions serve some sort of practical purpose in their lives, including a recording device, but she sometimes rushes to finish them and they misfire or don’t work. She shows little Si, except in her contentment in the workshop, her desire to move beyond the past and forget about it, and in her attentiveness to her personal hygiene (even if she works so hard, she neglects sleeping).

Enneagram: 9w1 so/sp

Penance is a sweet and even-tempered girl who hates conflict so much, she is always begging her best friend to be a peacemaker, or to talk about things rather than punching people. She hates violence and finds it hard to think ill of anyone; she won’t easily stand up for herself when others insult her or put her in her place. Penance is so forgiving, she doesn’t even hold a near-death experience against a murderess, and believes in her potential redemption and forgiveness. She thinks her execution would set a bad precedent and is cruel and unnecessary, a belief no one else holds. She often tries to calm people down and feels frustrated with dangerous or intense situations, since it disrupts her desire to be calm and ‘sensible.’ She believes in doing the right thing and will morally lecture people at times for holding attitudes she sees as callous or inappropriate.

Last Christmas: Kate [ENFP 7w6]

Function Order: Ne-Fi-Te-Si

Kate is completely unrealistic about her own talents most of the time, including insisting that she is just going to “wing it” wherever she goes (she has never ice skated before, but will just show up and wow them, she says…). She draws weird parallels between things, coming up with colorful metaphors that she admits are somewhat disturbing, though she didn’t intend for them to be that way. She is forever thinking about doing something new and interesting, and has a lot of ideas about prospective careers (mostly in show business). Kate is also moody, and somewhat self-centered; she ignores the rules set up by her friends, and brings a one-night stand into their home despite being told to behave herself. She is trying to avoid her deeper feelings about her operation through distractions, but also is wallowing in her feelings—she doesn’t want to talk to her mom, never thinking about how that might be painful for her mother, to not know where she is. Kate starts to grow and mature when she learns to focus on other people and their needs, by volunteering at the old folk’s home, auditioning homeless people for a musical, by encouraging her boss to date and asking more questions about her, and going out of her way to spend time with her mom. Kate isn’t very rational in her decisions, constantly over-estimating her ability to talk her way out of everything, but also can be incredibly blunt. She rather rudely tells one guy to go away, that he’s a “creep” and this is “weird” (that he wants to go out with her). She also has very little sentiment, and has to force herself to care about her heritage or feel proud of it or want to connect to it. She neglects details at work (though she’s a charismatic sales girl) and leaves the door open and unlocked while rushing to an audition, so they wind up getting robbed. She can be clumsy and forgetful, tripping over things, running into trash bags, and falling on the ice.

Enneagram: 7w6 so/sx

Kate is running away from admitting to her feelings about having had a heart transplant. Rather than sit down and deal with her feelings of emptiness and how she is alive because someone else is dead, she has been willfully avoiding it through preoccupations, manic obsessions, binge-drinking, bedding total strangers, and trying to maintain an optimistic, care-free attitude of disassociating from her disappointment and pain (including her culture, which she denies by having changed her name). She is avoiding answering her mother’s phone calls, because she doesn’t want to deal with her over-protective nature, or admit to the mistakes she has made along the way. She only returns home after prolonged protests, and being kicked out of everywhere else; she has no choice but to go back to her old room and home. She is over-enthusiastic about her talents and skills, but crushed by rejection, and somewhat insecure. When others get upset with her, she shrinks rather than gets angry with them. Kate only matures when she moves up her line to 1, becoming more responsible, taking responsibility for her mistakes, stops running away from her problems, and learns to look after other people, rather than be self-absorbed.

Arthur Christmas: Arthur [6w7]

Function Order: Ne-Fi-Te-Si

Arthur is something of an odd duck at the North Pole, because he is full of wild enthusiasm, good cheer, and excitement for the holidays, but doesn’t know what to do with himself, and neither does anyone else. He is such an idealist, he fails to consider the actual circumstances around him, namely that Santa is not the glorified figure he imagined, but has lost some of the Christmas cheer and no longer cares that much if one child doesn’t get their gift. Arthur sees the bigger picture, in that this lost gift is going to change the mindset of the child who doesn’t receive it, not only making them disappointed but also causing them to lose their faith in Santa and assume that no one cares about them. He often wildly over-estimates what they are capable of doing, such as insisting he is going to deliver it to her himself, even though he has only 38 minutes before sunrise. Arthur is highly emotional, and he continues to worry and fret about this girl not receiving her gift, even when others tell him to stop thinking about it. It distresses him so much that she would feel unloved, he sets out to do right by her, inspiring others to join him in his cause along the way. Arthur also has trouble when he gets disillusioned in not shutting other people out; he stomps off, insisting he’s done at one point. Arthur takes special care with each letter he answers to make it special and cater it to the child, imbibing with the hope he finds most important. He is good at organizing others and himself to reach short-term goals, and often shouts out obvious facts under stress (that the reindeer isn’t real, that they are in Canada, that they mistook the address). Arthur is poor with details, which gets him into trouble both on their journey and at the North Pole – he accidentally burned down an elf house, he picks the wrong destination on the sleigh because he rushed and didn’t double check the address, etc. He’s sentimental about Christmas and needing it to be a certain way.

Enneagram: 6w7 so/sp

Arthur claims at one point that they have to let him worry, since that’s the “only thing I’m good at!” He is full of self-doubt, never assuming he can do things on his own and just following his grandfather around, until he finally gets angry enough to undertake delivering the bike himself. He frets about whether they are being safe, whether they can get there on time, and never tries to put himself forward for promotions at work. He assumes his brother is going to be Santa, not that he could do it, or has the heart for it. He hates any kind of conflict, and tries to be supportive of whomever happens to be running the sleigh. But he also has a crazy, optimistic, and good-natured side. Arthur wants Christmas to be special, magical, and important to every child. He thinks it’s terrible that one child wouldn’t receive a gift, because he can’t imagine devastating anyone like that – they need to be happy! He just wants to spread joy and happiness to them! He also opens himself up to going on adventures, taking risks, and becomes more self-confident as the story goes along.

Angel: Darla [ENFP 2w3]

Function Order: Ne-Fi-Te-Si

Darla immediately sees potential in Angel when they first meet and turns him into a vampire; he then credits her with keeping their lives constantly entertaining and exciting, full of unexpected delights and surprises, as she reads into whatever he might enjoy and brings it to him. Their debauchery and cruelty knows no bounds, and she has a great deal of scorn for the “old ways.” She chooses her immortal life, and feels disdain for anyone who would not embrace it; she feels a certain amount of loyalty to the Master, and returns to his service after Angelus regains his soul. She immediately senses that he has changed and orders him out of her life, but can’t help feeling remorse over the loss of his love, longing for the good old days, and trying to recreate them by convincing him to lose himself in her. Darla as a vampire is unscrupulous and only concerned with her own feelings; she can be callous and mean, throwing Angel out into the world when he turns to her for help, because she can’t imagine loving anything with a soul. She has a low opinion of humanity in general, and prefers to feed on them as chattel. She sees potential in Drusilla and has metaphorical discussions with her, but also uses her and other people to get what she wants from Angel and his friends (Darla knows who to target, to upset them). Darla is emotional and withdrawn, refusing to confide in Lindsey easily, but also tactless and even cruel – she outright tells him that she and Angel had sex, and scorns him for wanting her to love him (Lindsey). She says mean things just to hurt people, and air her own feelings toward them. Darla is also a schemer, who comes up with specific plans to get back at people. She can ignore her feelings to save her own life, such as when she left Angelus to die while she stole the only horse in the barn and fled a torch-bearing mob. In the end, she redeems herself; she knows her child cannot live while she dies, so she stakes herself to protect his life. Once Darla returns as a human with a soul, she immediately wants her old life back, so she can go back to being a vampire and forget all the unpleasant things in her past. Yet, she has never let go of Angel, she feels deep resentment toward him for not caring about her enough to “lose his soul in me” (unlike Buffy), and is angry when he says she never gave him a moment of perfect happiness. She takes this personally, insisting that over a century of love and lovemaking should balance out a few years of caring for a stupid little Slayer. Darla places a lot of emphasis on her past history with Angel, the Master, Spike, and Drusilla, often reminiscing about the good old days and falling back into predictable habits, such as always insisting on the best view.

Enneagram: 2w3 sp/sx

Darla is all about being seductive, manipulative, and beautiful; whenever she attaches herself to someone, such as Angelus, she devotes herself entirely to him, to caring for him, looking after his well-being, and by bringing him beautiful girls to feast upon (she got a high out of watching him feast, and they might even make love first). She’s highly emotional and easily offended; she cannot believe Angel loved Buffy more than her, after they spent a “century” together, and disintegrates into a rage in which she tries repeatedly to kill Angel, disgusted by his betrayal, his regret for his past, and his carelessness in telling her how little she means to him. She also becomes enraged at Drusilla for turning her back into a vampire, but then quickly changes her mind and embraces her back into the fold. She cares a lot about appearances and fine living, seeking out the best rooms with a view whenever she travels abroad with her lover. She also adapts as she tries to appeal to Angel/Angelus, to become whatever he wants her to be, out of a hope that he will rejoin her and reestablish their bond.

Paid Request: Soul: Moonwind [ENFP 7w6]

Function Order: Ne-Fi-Te-Si

Moonwind is something of a contented weirdo who enjoys doing his own thing, spending all of his time in the zone helping people find their way back into their bodies (by finding those ‘lost souls’ who have no purpose in life, and kicking them back into the land of the living), while twirling an eatery sign on a busy street corner. He’s super interested in everyone he meets, obsessed with abstract thinking like disconnected souls, astro-bodies, and suchlike. He will go out of his way to help someone, while maintaining a totally non-judgmental attitude about everyone he meets. Even though Joe wants to break the rules, and Moonwind isn’t supposed to do that, he looks the other way and helps him open a portal between worlds, patiently talking him through what he must do to reconnect to his body and urging him to be careful in how he does it. He has no problem changing his plans on the spur of a moment, and agreeing to put Joe back in his body and send 22 back “home” if that’s what she wants, and even suggests they wait until the last minute to do it (when the planets are aligned). Though a leader in the zone, he doesn’t boss people around much and has no real interest in anything tangible, although he does rely somewhat on previous experience when coaching Joe about how to resolve his problems.

Enneagram: 7w6 so/sx

Moonwind is a free spirit who likes to keep things light, even in intense situations; he confesses that 22 has become a ‘lost soul’ but he has by no means lost hope for her, and takes Joe to find her anyway. When he accidentally knocks both souls into the land of the living, he goes away whistling and pretends nothing has happened. He enthusiastically greets both of them when they come to him in the real world, and offers to help them out at the right time (when the right planets are aligned). He seems to have little concern about his mother constantly haranguing him, since he just does his own thing out on the street corner, and gets into the zone rather than pay attention to her comments. He’s willing to go down with the ship, and has a family and friend-centric focus, as he often speaks in “we” terms of his fellow zone-travelers and himself.

Corpse Bride: Emily [ENFP 2w1]

Function Order: Ne-Fi-Te-Si

Emily is very practical, naïve, and led about by her feelings. When Victor proposes to her by accident, she doesn’t stop to wonder why he would propose to a dead girl and draw her out of the underworld, or assume it might have been a mistake. She sees this as evidence that he loves her, and fails to understand his reaction to the Land of the Dead as being negative. She’s so caught up in her own romantic dreams of their future together, she fails to realize he’s just being polite to her, and actually wants to escape. Her life as a human showed a similar trusting nature—she ran away from her responsibilities, tried to follow her heart, and wound up being murdered by the man she thought had good intentions. She makes the same mistake with Victor, in trusting him when he says he wants to introduce her to his living relatives, thus tricking her into taking him back to the land of the living. She has to have a personal connection to someone to feel sympathy for her. When she discovers Victor talking to the girl he loves, she becomes angry and defensive, whisking him away with her against his will. Emily doesn’t think about his feelings in that moment, just her own. She gives him the silent treatment out of anguish, until he assures her that he’s willing to give up his life to be with her. Only when she realizes that by accepting his offer, she’ll deprive another woman of the life she wants does Emily choose to deny him the cup of death. She draws her murderer into the afterlife, and then gives up her un-life to rest in peace. Prior to that, she saw nothing unusual in the notion of marrying a living person, no impediment to their life together, and no reason to question anything. She just assumed he loved her and that it would all work out. Emily shows a sentimental streak for the past, but hasn’t learned anything from it.

Enneagram: 2w1 sx/so

Emily just wants to give and receive love. Love caused her to trust the wrong man and fall into an early grave. She ran away from home to be with him, in the assumption of a shiny new life. She tries to convince Victor to love her through flattery, attentiveness, even gifts, by paying attention to him and giving him whatever he wants… but she also has a darker side to her nature. When Emily feels threatened in that love, and fears it might get taken away from her, she moves into 8 territory – she tears Victor away from another woman, takes ownership of him, and will not listen to his side of the story. She becomes tyrannical. But she also doesn’t want to do anything wrong. Her 1 wing kicks in, sees how wrong her behavior has been, and allows her to release him from his promise, because it would be bad to hurt him in that way.

Paddington: Mary Brown [ENFP 2w1]

Function Order: Ne-Fi-Te-Si

Mary has never walked away from being a quirky “hippie” type, even when her wild and crazy husband became practical after the birth of their first child. She also shows large amounts of intuition, such as in the second film when she suspects Phoenix of being responsible for framing Paddington with no discernable evidence other than a few vague clues. She operates off this hunch and breaks into his house to find evidence to prove it, but even then it is mostly instinct rather than physical proof, and the police cannot do anything with it. She shows her Ne in other ways, such as having no trouble coming up with a variety of nicknames for her daughter (which the girl resents), being idealistic about most people and their potential (she wants to bring Paddington home, and feels like naming him after the place they found him is kismet), and tends to run off her instincts and hunches (she knows he is going to be a positive thing for her children). She is compassionate and makes decisions with her heart, choosing to adopt a bear despite the impracticality involved and bring him home, becomes emotional when she sees her daughter is growing up and inviting a boy over (she promises not to cry and hug him, and then does just that), and whenever she wants to organize anything, comes up with a “crime board” in which she connects everything with pictures and string. Mary writes children’s books for a living and once in awhile wants to actually DO what she has been writing about, so she decides to swim a marathon. She also has trouble finding a “face” for her hero until she sees her husband do something heroic, then sketches it in, in her mind, bringing the rest of her story into “the real world” through context.

Enneagram: 2w1 sp/so

Mary cannot leave a bear sitting alone on a platform, she has to give him a meal in a restaurant, hear his entire story, empathize with him, bring him home, offer to help him find the person he is searching for, and immediately treats him like one of her own kids. She wants to love him and be his surrogate human mother and to take care of him, and goes to great lengths to prove his innocence when he is framed for the theft of a rare and expensive book. She is easily emotional and touched, moved to tears on several occasions, but also fiercely protective of her kids, and that includes the one with fur. She convinces her husband to give him a chance and tolerates all of his over-protective nonsense, and is never more attracted to him or proud of him then when he shows courage on Paddington’s behalf. She wants to do what is right, but also to love her kids as they are and let them be themselves.

Loki: Mobius [ENFP 9w1]

Function Order: Ne-Fi-Te-Si

Mobius believes, where no one else does, that despite all the bad things Loki has done (menial things like killing people in his quest for global and then galactic domination), he’ll team up with Mobius and stop his alternate self, thereby redeeming himself. He argues for this, against the advice of his superiors, while playing mind games with Loki and testing him out on an intuitive level – drawing conclusions about him and speculating on how he can change, since he believes “anyone can change.” He’s often aware of being manipulated and is distrustful whenever Loki does it to him, adopts “controversial methods” in his interrogation techniques, and has a “soft spot for broken things.” He thinks understanding this Loki will help him understand the other one, and figures out Loki’s plan immediately (his desire to take over the TVA). Mobius is often aware of how other people are feeling, and factors it into his decisions, but is stubborn about deciding what he wants to do, immovable when it comes to manipulation (he’s aware of it and resistant to it), and persistent in his idea that if he treats Loki nice, they can be friends (he’s insulted when Loki betrays him, because “I thought we were friends,” and then sets up Loki’s punishment, by forcing him to relive a moment in his past, over and over again, to remind him of what a terrible being he is). Mobius is overall forgiving and accepting, willing to give even his boss (who eradicates him, at one point) a second chance. He admits that he just wants to close his case, that’s all he’s asking for; his understanding is going for a useful purpose. Mobius is somewhat reliant on “what he knows,” and the information he’s gathered about Sylvie and Loki. Once burned, he also won’t give you a second chance to betray him. He also has a fascination with jet skis that has never left him, possibly the result of an echo of his previous life before he became a Variant.

Enneagram: 9w1 so/sp

Mobius is mild-mannered, tolerant, and good-natured. He’s worked for the TVA for a long time without guessing the truth about them, or asking uncomfortable questions. He’s idealistic and optimistic about the notion that Loki can redeem himself and be a good person who makes decent moral choices, and he stubbornly clings to this view, even when his superiors tell him that it’s nonsense. It takes a lot for Mobius to distrust Loki, or believe that his boss has kept important things from him for a long time. He’s usually calm, even in an intense situation, and willing to forgive people even after they betray him, but he also wants to do what is right, is principled, lectures Loki on the immoral things he’s done, and calls his life a waste because it was so much about fulfilling his own desires.

Paid Request: Love, Victor: Felix Weston [ENFP 7w6]

Function Order: Ne-Fi-Te-Si

Felix is an “odd guy” by other people’s standards—somewhat socially awkward and inclined to over-estimate his sensory skills (he signs up to DJ at a gig and it’s a colossal failure, both his “bomb” helmet and his overall performance levels). He’s forever looking for things to do, and talking endlessly about what he loves, and coming up with weird metaphors that everyone else finds a bit peculiar – when crushing on the girl that he likes, he says she should look for an angler fish – because the male angler fishes search the sea for their mate, then latch into her, and leave a piece of themselves there, after she swims away – and they are happy just to have touched her. (Aww.) He tries not to be offended by how others treat him, but it does get to him – he’s jealous and possessive of his girlfriend and upset that she doesn’t want to admit to being with him (but also desperate to “make it happen again” and over-zealous in “liking” all of her Instagram photos). He tolerates being bullied at school, but finally confronts the person who started the mean  rumors about him and tells him off for being a jerk. Felix invites Lake into his hoarder parents’ apartment, after seeing into “her life,” thus leveling the playing field and showing her that no one is perfect, and everyone has things they’re ashamed about. He is sentimental about a few things, such as his favorite bands and such, but isn’t too nostalgic or concerned with details.

Enneagram: 7w6 so/sx

Felix is a good-natured goofball who just wants to have a good time. Though Victor initially hurts his feelings by saying they aren’t friends, they barely know each other, and leave me alone, when Victor apologizes a few hours later and asks if he’s still going to the gig that night, Felix invites him along all over again and pretends like the insult never happened. He has a busy brain and a busy mouth, and is always looking for things to draw his attention away from his unfortunate home life, his being bullied at school, and his disappointments. He looks for ways to encourage his friends and uplift them, by focusing on the positive rather than the negative. But he also wants to be included in a group, to have friends, and to be thought of as an equal. Felix looks for ways to make people like him and stay connected to them. He can rethink things, feel doubt, and be insecure at times, especially about his attractiveness and reputation.

This character was typed for a reader, per their paid request.

Paid Request: Owl House: Luz Noceda [ENFP 7w6]

Function Order: Ne-Fi-Te-Si

Luz is such a creatively imaginative child, her mom has to pack her off to a “reality check camp” in the hope of grounding her a little more in reality. It doesn’t work, however, because Luz follows a witch into an alternate universe where she excitedly discovers that real magic exists. She wants to become a witch and begs this person to teach her; her spell learning is all intuitive, her just figuring out how to do things as she goes along with them. Luz is also somewhat naïve, easily tricked into luring Eda into a trap at one point. She comes up with whacky ideas about how to make friends, including pretending to be the results of one of their spells (a “creature”) – until a teacher finds her too lifelike and wants to dissect her! Luz is emotional and sweet, concerned with helping other creatures, but also doesn’t know how not to be “weird” – she alienates people in the real world due to her over-graphic depictions of things (such as stabbing herself in a play and spewing fake guts everywhere), she isn’t aware of the real reason a classmate appears not to like her, and she won’t be dissuaded from her ideas about reality even when others try to ground her. Luz is, however, worried about disappointing her mother and making her upset if she ever finds out the truth – that instead of camp or another school, she’s going to a magical academy and working for a witch. Luz isn’t grounded at all, doesn’t appear to be very sentimental, and never thinks of the most rational choice first. She just… goes with things.

Enneagram: 7w6 sx/so

Luz is delighted with everything, all the time – always looking for the best in a situation, highly imaginative, easily bored, non-conforming, and desirous of discovering whatever is most interesting, magical, or mystical in the world around her. She is wildly impractical and unrealistic most of the time, always looking for the good in people, and even though she feels different and weird, she never lets it stop her from charging into situations prepared to tackle them headfirst. Luz can be apprehensive at times about the unknown, and lapses into a desire to be careful in hindsight, much more than initially. She likes to be liked and included, but isn’t sure how to go about this. She won’t leave her friends behind and often musters the courage to save them.

This character was typed for a reader, per their paid request.

Raya and the Last Dragon: Sisu [ENFP 2w3]

Function Order: Ne-Fi-Te-Si

Sisu is an unbridled idealist with the beautifully naïve and sweet belief that if you just approach people nicely and talk to them, and maybe give them a gift, that they will be harmonious and pleasant and give you whatever you want! She thinks she can convince their “enemy” to become part of their group and help them save the world… and she’s right. She looked into her eyes and saw, intuitively, that she was not an adversary but a potential friend. Sisu saw what she could be, and the potential she has, rather than her behaviors. Sisu is somewhat naïve and too trusting, assumes everyone has good intentions, and runs with ideas before finding out the detail (such as making off with stuff out of booths and claiming “I’ll be putting this on credit,” without finding out about what “credit” means). She is absolutely delighted with life and everything about it, especially her ability to shapeshift into a human! She excitedly talks about how they are going to fix the world, and get their families back! Sisu comes up with far-fetched plans about how to do things, and is delighted when Raya goes along with them, but also prefers to wing it. She has a few things that are important to her, which she considers herself an expert at (swimming!), and often gives little remarks about her family – how her brother / sister / etc had this gift, and she must have inherited it from the stone they gave her with their combined powers in it.

Enneagram: 2w3 so/sx

Sisu thinks if you bring the right present (or lots of them), then people will love you forever and do whatever you want! She is happy to help Raya track down the pieces of the stone and excited to think that she could “heal the world” with it and bring back everyone who has been turned to stone by the shadow creatures. She is gregarious, outgoing, generous, and tends to collect people around her, both who need her and in whom she sees potential. She doesn’t want Raya to go at anything alone and insists on helping her whenever possible, even going so far as to convince her to let her enemy take the dragon prisoner (out of a belief that this will turn out all right). She is quite proud of her skills and happy to show them off, confident that everyone is going to love her, and a little bit boastful of the nifty things she can do.

JoJo Rabbit: Johannes “Jojo” Betzler [ENFP 6w5]

Function Order: Ne-Fi-Te-Si

JoJo is a wildly imaginative boy who has created his own version of Hitler to interact with in his imagination and given him an entire personality (as a zany ENFP). “As Hitler,” he comes up with crazy scenarios and connections, such as when “Hitler” decides to cover up a mistake, JoJo should “burn down the house and blame Winston Churchill,” and then associates something with Jack the Ripper. When JoJo loses his knife, Hitler deadpans, “How will you chop up stuff?” He has created a fantastical and “fun” version of Hitler to interact with, to sustain his fantasies about being introduced to him and becoming “his best friend.” Moreover, he looks for opportunities to do things on an intellectual level, such as hearing an adult say he wished there was an extensive book on Jews and deciding to write and illustrate one himself. He willingly believes all the lunatic ideas Elsa tells him about her race, because it all ties into the propaganda he has been taught. Jews “hypnotize” people into doing things for them, and have actual horns! JoJo waffles between his idealism and zeal for an abstract cause and finds it hard to do those things in real life, such as when he cannot stand to wring a bunny’s neck and tries to set it free. He makes up for his lack of “courage” by grabbing a grenade and having it go off right in front of him after an epic fail (he throws it, it bounces off a tree, and lands at his feet). When he first writes a mean letter to Elise just to be cruel and reads it to her, only to have her become emotional and retreat into her cupboard, he immediately feels bad about it and writes her another to take it all back and reassure her that she is still wanted. JoJo finds it easier to write out his feelings than to talk about them, and acts out his reactions. He tries to tie his mother’s shoe when he finds her dead, to express his love… and later, does the same for Elise. He scoffs at the idea of love, arguing that there are lots of things “stronger” than it (such as grenades) until he experiences it. It takes him bonding with an actual Jewish girl for him to forsake his indoctrination by the Hitler Youth. He, rather selfishly, does not want to lose Elise and be alone, so he temporarily lies to her about the Germans having “won the war.” While emotional about his mom, he tries to stab Elise and then bursts into tears, but finds it hard to talk about what happened. He shows Te in how he gathers and sorts information, and makes decisive decisions, weighing the cost of being loyal to his Cause. (He does not want his mother to die if he turns in Elise, so here are the conditions of her living in the house.) He also tells his imaginary version of Hitler to f-off and kicks him out a window. His inferior Si clings to notions about the “master race,” and their ideals, while being unrealistic about all of them (they don’t work in “the real world,” and people don’t have horns). He notices enough about his environment to find Elise, but is quite poor at being adaptive when out in the real world, and winds up running and hiding rather than doing anything in the heat of battle.

Enneagram: 6w5 so/sp

JoJo has latched onto an external system that makes him feel safe, makes all of his decisions for him (until he meets Elise), teaches him how to think, and gives him a sense of self-worth to replace his insecurities about himself. At one point, humorously, Hitler tells him “Don’t let your German brain be bossed around!” when in reality, JoJo has surrendered all of his autonomy to the Hitler Youth. His mother worries about him, that he is “so far gone” he will never come out of it, but JoJo starts to question his own beliefs, rearrange them, and think about them, which leads to an eventual rejection of them as he loses his trust in them. He is fearful and insecure, but covers up these things with false arrogance and bravado; he thinks if he just does all that Hitler says, he will be safe. Though afraid of losing Elsa, JoJo concludes ultimately that he will “be okay” on his own, that he can take care of himself (his 5 wing as it matures).

Sweet Tooth: Gus [ENFP 7w6]

Function Order: Ne-Fi-Te-Si

Gus is an idealistic and imaginative young man who is unrealistic about everything in life. He has ‘great expectations’ for how things are going to go, is entirely too trusting of people, and assumes that he can trek across state lines and magically find his mother. She will embrace him and make him feel like he belongs – and his companions haven’t the heart to tell him that it might not come true, that she might be dead, and he may never find her at all. He spends much of his time playing games and being clever with his father, then after his death, inventing make-believe friends to interact with, and considering a “grand adventure” to find what’s left of his family. Even though his father has told him that his mother is “gone” (dead), Gus does not believe him. He thinks a deer is his mother at first, then when he finds her photo, knows in his soul that he must find her. He quickly pieces together things, knows Jepperd is his only friend (dubs him “Big Man”), and trusts him to have a better nature than Jepperd assumes he himself possesses. Gus is deeply emotional and makes decisions out of his heart, but also finds it hard to talk about his feelings. He becomes so full of anger and rage at one point, he disobeys all his father’s warnings and creates a massive fire in the daytime, by burning all of his wicker friends (and almost his stuffed animal, Dog – but he quickly yanks him out and apologizes to him). Gus has a tender, sweet nature and doesn’t understand why anyone would want to harm anyone else. He desperately craves love and attention, and looks for it from every woman he meets, idolizing notions of motherhood in a romanticized sense. He prefers not to talk about his father’s death or to draw attention to it, and cannot always explain how he feels, but also strongly bonds to other people without needing to say much. He routinely makes decisions based on his emotions combined with sentiment, such as when he becomes frustrated at his inability to garden after all his tools fail him and sets fire to it! And when he refuses to go on without Dog, because of his attachment to the last toy his father gave him. Gus is somewhat impulsive, rushing into things without thinking about them first, and also sentimental. He needs to know his roots, is horrified to learn that he might have been “created” in a lab instead of born, upset at the thought that he has no mother; nothing to attach him to the human race. He is deeply sentimental about Dog, and about some of his memories, but does not dwell on them and has no problem leaving his home behind, and “breaking his father’s rules… all at once.”

Enneagram: 7w6 so/sx

Gus soars between optimism and being fearful. He never once has negative feelings about people unless they show him how they are cruel or intend him harm, and he assumes that everything will somehow turn out all right when he finds his mother. He sees her as a potential “safe space.” Gus maintains an optimistic and cheerful enthusiasm about everything he encounters, and assumes the best of Jepperd – that underneath his gruff exterior beats a heart of gold. He assumes Jepperd will want to take him along and take care of him, which he needs because he’s rather poor at doing it for himself. His 6 wing can become easily intimidated and cowed, shrinking away whenever anyone gets upset and begging them not to fight or dislike him. But he can be over-indulgent, such as when he eats all Jepperd’s food without being asked, and then penitent. He feels better about doing things “together” and having a support system. Unfortunately, Gus can be somewhat naïve and easily mislead, such as when he assumes the people on the other end of the airplane radio are “nice” rather than out to hurt him. He even finds a reason to be grateful in captivity, because at last he has found more of his own kind!

Paid Request: Arlo the Alligator Boy: Arlo Beauregard [ENFP 7w6]

Function Order: Ne-Fi-Te-Si

Arlo is an optimistic young gater who wants “more, more, more” for his life, knows he does not belong in the swamp, and also needs to find out who he is, where he came from, who is parents are, and what meaning that has for his life. He does not feel complete without having a back story, and needs to find out “how do I fit into the big picture?” Where is his family and what happened to them? He feels like he has never truly belonged where he is, and needs to find out where he came from, before he can do anything about his future. He is wildly creative, imaginative, and idealistic, assuming the best for when he finds his parents, that his father will be “delighted” to see him and make room for him in his life. He marches into his penthouse to introduce himself with no warning and big expectations of being wanted, and when the cold, hard world clashes with his idealistic dreams, Arlo is crushed and defeated. But he soon recovers, because of his tendency to look for the best and create possibilities wherever he goes. He befriends a ragtag bunch of misfits and makes them into his family. Though excited to go to New York to find his dad, Alro has some last minute reluctance about leaving his home, since it is all he has ever known. He is sentimental about it, but once he’s out in the world, becomes enthusiastic about everything he encounters and eager to turn his dreams into reality.

Enneagram: 7w6 so/sx

Arlo does most things because they are “fun” and has an entire song in which he sings about all he wants is more, more more, and nothing will ever be enough to satisfy him. He is optimistic, cheerful, and assumes the best of other people, going so far as to try and make friends with a bunch of angry farmers who assume he took part in swindling them (he gives them the money back, since they seemed upset about it). He looks for ways to cheer up Bertie and make her feel better about herself, and tries to keep a sunny disposition even when bad guys are after him and his own dreams have been crushed. It does not take him long to snap out of his melancholy state and reconnect with his friends, either. But his 6 wing needs and craves support, becomes a little scared being left alone in the big city, and does not at first want to leave home, until he is convinced that he will be all right.

This character was typed for a reader, per their paid request.

Anastasia: Anastasia [ENFP 6w7]

Functional Order: Ne-Fi-Te-Si

Anastasia doesn’t believe she can move into her future without knowing her past, remembering it, and figuring out where she belongs. She has a strong sense that she “should” go to St. Petersburg, but allows fate to determine her choice, by asking the universe to give her a sign and then using a dog pulling on her scarf as a “sign.” So she heads out into the world, quickly becomes captivated by the idea of going to Paris (because it is on her necklace, and might lead her to her family), and falls in with Dimitri’s scheme to pass her off as the real Anastasia, but only because she figures if she isn’t, they will tell her so, so it is not a lie. She can be impulsive and quick-thinking, but also has a deep need to understand who she is and how she fits into the world. She is idealistic and wants to believe the best of other people, and angry at Dimitri when she thinks he has been insincere and is just another con man, but she also cannot help her heart, and the fact that she has grown to love and care about him. She acts decisively once she knows what she wants, seeking out the facts from her past life, and also delving into low Si nostalgia – her love of her necklace and her belief that it will lead her to her loved ones, the enjoyment of discovering her true name and identity (and yet, choosing to abandon announcing herself in public in favor of being in love and living a simpler life), etc. She is very tied to needing “roots” and to have something permanent and lasting in her life, so that she can go ahead and dream of her future. She admits that she does not remember much from her past, but slow memories come to her, driven by emotional associations, which she uses to piece together the truth of the night she and her grandmother got separated, and their feud with Rasputin. She seems to remember and have faith in the family curse, even if she cannot recall all the details, but also recognizes that his power is in his orb, and she smashes it to cause him to disintegrate (for herself, and for her family).

Enneagram: 6w7 so/sp

Anastasia wants nothing more than to figure out where she belongs and to be a part of something; she doesn’t even consider going out on her own and abandoning her new identity until her grandmother tells her “this is not what you truly want, is it?” in effect, giving her permission to chase after the man she loves. She wavers between being feisty and combative and backing away from people and distrusting them; she tries to run away in the palace Dimitri and his friend catch her snooping around, but then changes her mind about them and agrees to go with them to Paris. She is somewhat hesitant to pass herself off as an important person, when she has no memory of being so, and yet also believes that it could be true, in an idealistic sense. She thinks if she finds out the truth of her parents and who she is, she will be free to discover herself and live a life of freedom and excitement. Anastasia will make up her mind and change it a few minutes later, as she sees another possibility and reconsiders.

This character was typed for a reader, per their paid request.