Paid Request: Hidalgo: Jazira [ISTP 6w7]

Function Order: Ti-Se-Ni-Fe

Jazira doesn’t have a lot of screen time, but proves practical when she does show up; she helps out Frank with Hidalgo. Since she can’t ride the race, she prepares him for what he will encounter by providing him with supplies and advice, even though he’s racing against her father’s horse (and her favorite mount, the one she wishes she was riding). She tells him to see the locust as a gift, not a pestilence (which allows him to think of them as food), and gives him butter to mix with the water, to provide both him and Hidalgo nourishing fat along the way. Though she abides by the laws of her people for the most part (being quiet, playing her role, keeping her face covered), she also rebels and questions her father’s decisions (she thinks him a hypocrite, for pretending to care so much about tradition, but allowing her the freedom to ride astride and do many other boyish things). She wishes she could run in the race, and tries to convince him to change his mind, as well as not marry her off to the man running against his horse. She also thinks the American Indians are like her people, those without a permanent homes who wander from one place to the next. She wishes they could break away from tradition so that she could be her own person, but also abides within the standards of her culture. She thinks fast on her feet and moves against her uncle, who has kidnapped her; she risks her life to go back for her father’s breeding book, so that he will get away with nothing. Jazira wants to be part of something, to be seen for who she is, to be able to be free to be true to herself, but knows that isn’t possible, so she puts it aside (low Fe, being accommodating and fitting into the environment).

Enneagram: 6w7 so/sp

Jazira both moves toward other people, and appears to root for the underdog; when others scorn Frank and Hidalgo, she starts to root for them, seeing them as courageous and spirited. She goes out of her way to help them win, also for her own benefit (if they win, and her fiancé loses, her father won’t marry her off to him). She cares about their welfare and wants to see them survive. Jazira can be both rebellious and confrontational, reacting against her father and the other men in the family (sometimes putting herself at risk in the process), and going along with their plans for her life, since she knows there’s nothing she can do. She is loyal to her father, and to his bloodline of horses, even if she doesn’t agree with all of his decisions. But a large part of her also craves adventure and freedom from all limitations; she doesn’t want to get stuck being married to a man with four other wives, because that will prevent her from doing what she loves most—riding horses.

The Nevers: Amalia True [ISTP 8w9]

Function Order: Ti-Se-Ni-Fe

Amalia doesn’t allow personal feelings to get in the way of doing what must be done, and keeping her emotions in check. She will work with people she doesn’t like, because it gives her an advantage—inviting members of a street gang to come join them, saying they should let Maladie die instead of trying to rescue her, because she’s a psychopath, and even asking an upper-class government lord to help her figure out a crime, by playing the assassin and telling her why he wants her (the victim) dead. When accused of not dealing with her feelings over a girl’s death, Amalia says that crying about her won’t help her now; she’s gone, and all they can do is avenge her. She feels most herself when in physical action and is quick to leap into it – attacking Maladie when she takes Mary, engaging in fisticuffs whenever she finds anyone problematic, setting off into London’s streets alone to track down murderers, thieves, and other ‘Touched,’ and using sex as an outlet for her physical energy (she admits she has one night stands). Amalia sees things on a surface level and acts quickly, but also tries to ponder what’s behind them; she relies on her hunches many times, knowing that someone is behind an assassination even if he didn’t admit to it, because she read malice into his words. She focuses on the larger picture involved with an assassination, by pointing out that who attended the funeral is less important than who wasn’t at the park; she figures out who the traitor is, even before she takes her along to the warehouse. She also feels angry and distressed that she has no larger purpose in this new body, on planet earth, that no one told her why she is there and what ‘the mission is’ – she feels like she needs a purpose. Her emotions are mostly distant and untouchable, though she does burst into random tears once in awhile (which she hates). She doesn’t have as much compassion as Penance, and more of an ‘eye for an eye’ mentality, but she does allow a former friend to escape unscathed even though she betrayed them. And she won’t allow personal bias to taint her opinion of the woman who runs the orphanage; she sees her as a potential traitor, despite all the good she has done. She doesn’t really have a lot of emotional range, and isn’t sure how to comfort others, so she leaves that to others better suited for it.

Enneagram: 8w9 sp/sx

Amalia admits she is too much to handle, that she fights even when it’s unnecessary, that she sleeps with men and never asks their name, and has a bad temper. When a girl gets killed in front of her, rather than going to a funeral, she goes drinking in a pub and starts a bar fight, because she’s uncomfortable expressing any kind of tender emotions and sees them as a weakness within herself. Unlike her best friend, her method is to use force and beat the crap out of people, rather than forgive them or negotiate with them. But she’s also willing to put aside her temper to get things done – she lets a traitor live rather than shooting her out of compassion (though she resents herself for it), and invites a pyro-girl who has almost killed her a few times to join them for the ‘greater good.’ Amalia flickers between anger, pushing against the authorities, and being calm even in intense situations, maintaining a sense of detachment that allows her to get along with most people, provided they don’t over-provoke her. When she becomes ‘human,’ she is angry enough that it takes her a long time to get out of the asylum, in part because she won’t tone down her foul language.

Paid Request: Outlaw King: King Edward I [ISTP 8w9]

Function Order: Ti-Se-Ni-Fe

King Edward does not have much screen time, but is an obvious thinking-dominant with inferior feeling given his rough treatment of his son, the peasants, and the traitor who he has torn apart and the body parts nailed up in towns all across Scotland. Though ISTP and ENTJ are both possible, I ultimately decided on ISTP for one particular reason; he often berates and belittle his son and heir in public, because it stems out of how he sees and feels about him (even on his deathbed), without fully considering the consequences of making his heir look weak in the eyes of the court (low Ni combined with inferior Fe). An ENTJ would be more aware of the long-term need to cultivate his son and form him in a particular direction, rather than simply tearing him apart in front of others. Even in his final minutes, Edward says that he never particularly saw his son as being a good king – an open invitation, in an ETJ’s eyes, for someone to take the throne from him, because it betrays weakness and a lack of faith. He handles people roughly but with an eye on maintaining the throne, turning them into loyal subjects (through force if necessary), and is willing to grant mercy to those who surrender to him (allowing Robert to keep his land; he admires that “you had the courage to come and face me, and the wisdom to obey me”). Edward is a physical man, often out in the field of battle, and at ease in various different environments; he can shift his attention quickly from one thing to another, from accepting the swords of surrendering Scottish lords, to bombarding a castle (“now go get their surrender”), and then setting off on a new conquest. He is also physically aggressive, such as when he sends his son off to battle by slapping him hard across the face with a glove, and instructing him that “this is the last blow that will go unanswered.” The prince also says his father used to beat him mercilessly, to try and turn him into a man. On his deathbed, Edward expresses his final wishes (which are subsequently ignored by his son, who hates him). He has a massive problem with inferior Fe, being generally unaware of other people’s feelings, disinterested in tenderness, and humiliating his son in public on numerous occasions. Even on his deathbed, he doesn’t impart any hopes for his son’s future, merely complains that he had much left to do and laments that such a weak son will take his place. Yet, the prince sees his father as ‘weak’ because he has “mercy” for his enemies; a truth of King Edward, who allowed Robert Bruce and many others keep their land, titles, and estates if they swore fealty to him.

Enneagram: 8w9 sp/sx

The introduction to the film says that they entrusted Edward to give the throne to the rightful heir, but that he “took it by force instead,” giving us a clear picture of him immediately as a ruthless man, aware of power and how to use it. He brutally forced Scotland into submission, stripped many of its larger households of their power, and then gave it to others who were “wise enough” to submit to his authority. He powers through anyone who stands in his way, and finds his son “weak” because he lives a life of excessive indulgence and the pursuit of “pleasure.” He used to beat the boy in an attempt to make a man out of him, and berates him numerous times for being weak. He is somewhat withdrawn, droll, and often angry, but chooses to act rather than wait for life to unfold (after learning about the rebellion, he says he hates the f*cking Scots, and calls for his army).

Crossbones: Nenna Ajanlekoko [ISTP 8w9]

Function Order: Ti-Se-Ni-Fe

Nenna is a rational thinker who refuses to take part in petty revenge that could get them all killed; when she accompanies Tom on a mission, she both notices that he has ulterior motives, and sides against slitting his throat and leaving him to die, because of the repercussions it would have from Blackbeard, who told them to bring him back alive. She has been stealthily stealing from her fellow pirates, holding back booty, and storing it carefully in the jungle, buried beneath a dead man so no one will dig it up and discover her cache. When a prostitute starts blackmailing her, Nenna goes along with it for long enough to set up Tom to take the fall for the woman’s murder. She frames him, cuts off her own finger to implicate him in her own death, and escapes. Nenna is a risk-taker; it’s dangerous to defy the laws of sharing on the island and cheat her fellow pirates, but she does it anyway, in the hope of buying the freedom of her loved ones. She quickly acts against her blackmailer, slitting her throat, shoving her in a box, and leaving her to die slowly. She isn’t above physically torturing people for information by burning the tips of their fingers off or sticking a knife in their gut. Nenna does have a long-term idea of what she wants to do with her money, which keeps her on a single course through life. She rarely displays her emotions, except when she’s upset; she is withdrawn, lacks much compassion for others, and sees nothing wrong in framing someone else to take her fall.

Enneagram: 8w9 sp/sx

Nenna is all about doing what’s best for herself, even if it means swindling her friends. She has no loyalties to anyone, and is one of the ‘scariest’ people on the island; Kate, Tom, and James all acknowledge that if there’s one person as dangerous as Blackbeard among the pirates, it’s Nenna. You do not want to get on her bad side, as she proves by ruthlessly killing someone who has dared to make an enemy of her. She goes along with her long enough to lure her into a compromising position, and then strikes out at her, recognizing that she has all the power and feeling resentful of anyone else attempting to control her. She is private, keeps mostly to herself, and is withdrawn, per her 9 wing’s desire to remain calm and detached at all times.

The Aviator: Howard Hughes [ISTP 5w4]

Function Order: Ti-Se-Ni-Fe

Hughes is the ultimate innovator and creator, a man who cared more about innovation for its own sake (and the beauty of it), and on being a ‘visionary,’ than generating any profit; he spends millions acquiring projects, tinkering with them, test-flying his planes, and in investing in momentary purchases (such as an airline, which he is forced to sell when it becomes clear they can’t profit off it). His personal financier is always asking him to dial back his spending, but he feels compulsively driven to go after opportunities. This means he winds up sinking money (and losing it) in a Herculean plane built to fulfill needs in the war effort by fueling planes in midair and carrying tanks; by the time it’s built to his specifications, the war has ended. He dabbles in U-Boats and supply ships. He also spends years working on the same movie, trying to get it ‘exactly right,’ despite delays that cost him hundreds of thousands of dollars. He finds it more enjoyable to tinker with and experiment and test-fly his inventions, than to be concerned with their profitability. He likes to push the boundaries of censorship with his films, and then argue the censorship board into allowing his movies to pass with a low rating. Hughes is extremely picky about his aesthetics, his home environment, and his movies—he’s angry about the lack of clouds not giving depth perspective, so he wants to commit to reshoots with the ‘ideal conditions’ and demands to borrow every single camera of a specific kind to make it happen (he gets annoyed when he isn’t allowed to borrow them all, since his project seems more important than other studios shooting films at the same time). Hughes is eager to do things for himself; in his most famous crash, he test-flies a plane which crashes in a spectacular fashion, almost killing him in the process. He pursues beautiful women and sexual relationships constantly, but remains somewhat emotionally distant from them. He is hell-bent on making sure everything conforms exactly to his vision of it, right down to camera angles. He can be unrealistic in his expectations, and because he has unlimited money, he isn’t afraid to throw millions of dollars after his pet projects. But his inferior Fe is weak. Howard cares what people think about him, but doesn’t know how to connect to them. He can become impatient and angry under stressful situations and lash out at people. He marches up to people and demands things from them, rather than appealing to them. He also struggles to connect to others on an emotional level. Though he falls in love with Katherine Hepburn, he spends more time on his pursuits and passions than with her, causing her eventually to leave him, because she has fallen in love with someone else (and he hasn’t seemed to notice).

Enneagram: 5w4 sp/sx

Howard has some fantastically unrealistic ideas, but hangs his hat on all of them as being the answer to the world’s problems, and goes above and beyond what is rational in his pursuit of them. He is also anti-social, hates to have anyone get too close to him, neurotic about doing things his own way, doesn’t like to feel hemmed in, goes out of his way to avoid being dependent on anyone (or having them dependent on him), and hates crowds, loud noises, and being around people. He minimizes his interactions as much as possible, is extremely socially awkward and uncomfortable socializing with other people, doesn’t know what to do with his (or anyone else’s feelings) and becomes more and more eccentric at times passes. He withdraws so much from others, from public life, and gives into his anxiety disorder that he becomes a total recluse, living in complete isolation but still dreaming big.

Paid Request: The Suicide Squad: Robert DuBois / Bloodsport [ISTP 8w9]

Function Order: Ti-Se-Ni-Fe

Bloodsport wound up in prison because he accepts money for killing people, a lucrative business that caused him to set out after Superman with a Kryptonite bullet. He thinks his way through problems in search of solutions that won’t get himself killed, but is also amoral in his logical makeup. When his daughter tells him she got arrested for stealing, Bloodsport is more annoyed that she was so stupid as to get caught (he tells her next time to take a buddy along who can play lookout and warn her, so she can get away) and because she got caught stealing something “stupid” (getting caught is dumb, getting caught stealing something that lame is even dumber) than he considers it a “bad” or “wrong” thing to do. He is often straightforward and doesn’t mince his words, calling out others for idiotic statements, but also willing to admit when they are right (even if it annoys him). Bloodsport adapts quickly to his environment and makes decisions in the spur of the moment; he doesn’t hesitate to blast and fight his way through intense situations, and often makes impulsive decisions without thinking them through (such as when he kills people in the village, only to find out they were the Resistance and useful to them / friends with someone who saved one of the squad’s life). He is quick to scale buildings and confidently leads the squad, although he tells the woman who blackmails him into it at first that he is NOT a leader. It proves true, since he keeps to himself and does his own thing within the group more than he tries to control anyone around him. Bloodsport is quick to catch on to things (he realizes his superior is going to use his daughter against him, and is angry about that), but doesn’t appear to ponder beyond what lies on the surface. He has no morals or scruples, but will lose his temper and scream at people when provoked, escalating into a shouting match with his own daughter rather than knowing she needs comfort and reassurances. Emotions are not his thing.

Enneagram: 8w9 sp/sx

Bloodsport is all about power dynamics and heeding them; he is blunt, forceful in his opinions, and unafraid to use force to accomplish whatever task he has set for himself, whether that includes mounting a rescue mission or killing someone on his own squad for going off-book. He has a bad temper, is always telling people off, bucks authority even to his superiors (and the woman who could blow his head off with the touch of a button), and his answers are often decisive. He has a black and white mentality, you are either for him or against him, but he softens around those in need of protection and rises to the occasion. He and his daughter engage in a screaming match when she comes to him in prison to confess she’s in trouble and needs his help. But he also numbs out and ignores any kind of emotions at times, pushing aside his anger to maintain peace when necessary, and calmly going about his business, even if that means scraping gum off the floor in the prison.

Paid Request: Shrek: Shrek [ISTP 8w7]

Function Order: Ti-Se-Ni-Fe

Shrek is a quick thinker, who prefers direct methods to any other ones – he assesses people and situations immediately upon encountering them and reaches rational conclusions that also amuse himself (him pointing out that the size of the castle is suspicious and might infer Lord Farquad is ‘compensating’ for something). When Farquad dumps all the fairy tale creatures in his swamp, Shrek figures out the fastest way to get rid of them is to go there and have a talk with Farquad, then to beat up the knights told to kill him, and finally, to deliver Fiona to her future husband, after he rescues her from the Tower and defeats the dragon – all of which he finds stupid. He has no respect for tradition, scoffs at the idea of romance, and has a brusque, rude manner (telling Donkey how annoying and obnoxious he is, being inconsiderate of his feelings and needs, and pointing out how he has no friends, and it’s no wonder that’s the case). Shrek is opportunistic in his fighting style, using the environment to get the upper hand (adapting quickly to it; wrestling knights and bashing them into each other, spilling beer so they will slip in it; fighting the dragon by causing her to wrap up her own chain and then putting a sword through it). He evaluates most things on a surface level, believing Fiona was speaking about him when she said a ‘hideous monster,’ rather than questioning it further, and thinking she might be happier if he changed his appearance to one more suited to her kingdom. But he has better Ni than Donkey, when he points out that not all things are superficial, and sometimes they have deeper meaning, in their conversation about the stars. Shrek’s inferior Fe is apparent – he is temperamental and often has emotional upsets and meltdowns, can become petulant and childish when he’s angry, loses his temper in public all the time, and yet… is willing to change his entire appearance and lifestyle for Fiona, when he sees how unhappy she is visiting her parents. Shrek doesn’t care about his life as an ogre if being a human is what she wants; he wants her to have it, and works hard to change his appearance, save her from Charming, and put all to rights (but is secretly relieved when she prefers to be with ‘the ogre I married’!).

Enneagram: 8w7 sp/so

Shrek is, in a word, obnoxious – he has a bad temper and reacts with rage throughout most of the first film, asserting his energy in forceful ways to drive people out of his home and his swamp, throwing Donkey out his front door, scaring people and telling them to run away, standing up to Lord Farquad, even throwing Fiona over his shoulder and marching her off to the castle. In the second film, he gets into an angry argument with her father over the dinner table, ignoring how everyone else is cringing and wanting them to stop their fight. He stands up to his fears by facing down dragons, mocking those in authority over him, and refusing to bend to their orders. He is also earthy, sensual, and enjoys being ‘of the earth’ (unapologetic about his lust for life and enjoyment of it). His 7 wing mocks everything relentlessly and looks for humor in ordinary places (making jokes about Farquad, turning animals into ‘balloon animals,’ mocking people to their faces, and generally keeping it light). Rather than deal with Fiona after they’ve had a fight, he runs off to avoid her, and winds up deciding to change himself for her sake.

Paid Request: Blade Runner 2049: K / Jo [ISTP 9w8]

Function Order: Ti-Se-Ni-Fe

Jo is orderly and systematic in how he approaches information; he wants to go through it slowly, compile it, and test it for whether it holds up before he operates on it. He is instinctively curious and also highly aware of and in tune with his environment, spotting clues others miss (like the inscription on the tree, almost buried in the dirt, or wondering why someone would keep a dead tree in the first place, when someone else brings it up). He easily problem-solves and takes risks, by throwing himself bodily into action, pursuing every lead that might solve the mystery of where the ‘robot-born child’ went, or even shed a clue into his own past. But he also takes things too much on a superficial level and considers no alternatives; even though he has proof of being a robot in his preconditioning and how easily he can repair himself, Jo still considers the fact that he might have been ‘born’ rather than created. Once convinced that his memory is real, he follows it to find proof – and then assumes he is the chosen one, the child born, without considering other possibilities (like the memory being planted in his head by the person who actually lived it). He becomes convinced of one reality, one goal, one explanation, and follows it wherever it leads. His Fe is mild-mannered and tolerant, has a ‘we’ sensibility in how he sees himself as part of a greater whole, and is generous to his holographic girlfriend, to the extent of not wanting her to act out any feeling that isn’t authentic to her, while going along with all of them. He saves up his money to make her transportable and ‘real’ – so he can take her along with him on his adventures, and objects to the idea of wiping her from his home’s main frame, because then if anything happens to the holographic stick, she will ‘die.’

Enneagram: 9w8 sp/sx

Jo has a surprisingly pleasant way about him, in that he approaches those he’s supposed to bring in for reconditioning and politely asks them not to fight him, since it will be much easier on both of them if they will come peacefully. They don’t, so he has to beat them up or kill them and extract their eye as proof of the deed being done. He has a passive, mild manner about him, approaching subordinates with respect and not wanting to get on their bad side, avoiding direct confrontations, and finding peace at home through engaging in a virtual-reality relationship rather than a real one (though when she wants to merge into a third person for a “threesome,” he amicably complies). He even tells her she need not tell him that she loves him if she doesn’t want to, in the midst of their relationship. His 8 wing comes out under threat in how he calmly, competently handles anyone who tries to get the best of him, shoot him, steal his ‘ride,’ or otherwise gets in his way, even if it means slowly suffocating an enemy to death by holding them underwater.

Love Hard: Josh Lin [ISTP 9w1]

Function Order: Ti-Se-Ni-Fe

Josh is an inventor, who came up with his own line of candles based on masculine scents – to, as he puts it, cover up the smell of a bong in someone’s house, but he feels insecure about putting himself forward and selling them in his father’s store, out of a fear of his father’s rejection of his ideas. He decides to perform an experiment, and use a local friend’s photo on his profile, to see if that gets him better success with women – and he goes from having no one interested in him, to having almost a hundred women contact him. He makes friends with Natalie and wins her over, never thinking about what might happen next, the fact that she will expect to meet him, or that she might turn up on his doorstep. He is incredibly impulsive and reactive – for the good (he reasons that she needs a shot to keep her from dying after she has an allergy attack, so he takes her to the vet’s office since “the hospital is thirty minutes away”) and for the … uh… well, let’s just say he proposes to steal the limelight from his brother, never thinking that his family might spread it all over town, and jeopardize Natalie’s attempts to get to know a guy. He makes up lies on the spot, such as saying she’s his cousin, and offering to help her win over another guy, if she’ll pretend to be his girlfriend for a week. He does mostly sensory things in his spare time, such as rock climbing, exploring different scents for his candles, outdoorsy stuff, and posing for photos with props (“women like manly men, so this one shows I can fix things”). Josh isn’t aware of emotional repercussions, and never thinks that Natalie might get upset with him when she finds out she’s been had; he doesn’t know how to react when she gets upset with him, other than to offer to help her, to make up for his mistake. He also wants his family’s approval and attention, but isn’t sure of how to get it.

Enneagram: 9w1 sp/so

Josh has a problem of… not taking up space, being too shy to put himself forward, and hating conflict. He has spent years ignoring how angry he is about how his brother steals the limelight from him constantly, puts him down every time they meet by making nasty remarks about his looks, his talents, and how he lives at home – and he has done nothing about it, refused to stand up for himself, and tolerated far more than he ought. Natalie treats him rather badly when she finds out the truth, but he still tries to find her, to make sure she’s okay, then helps her out. He forgives her after she insults him in front of everyone, by telling them that he cat-fished her, and still dates her. He hastens to make sure she’s okay when she collapses, and talks her down off a wall climb. His 1 wing also starts to kick in, as he feels bad about misleading her, about the lies she seems to be telling, and is especially upset at the idea that she might violate her ethical beliefs and eat meat just to keep some guy happy – it’s a lie, and he’s sick of them!

The Vampire Diaries: Tyler Lockwood [ISTP 8w9]

Function Order: Fi-Se-Ni-Fe

He is good at quickly sizing up a situation and deciding what the most logical course of action is. Tyler is impatient in his desire to fix things or find solutions. He is a man of few words, who notices inconsistencies in other people’s arguments and points out their logic “fails.” Tyler can be blunt in his assessment of other people, and they are sometimes hurt by his frank opinions. Tyler is a star athlete who takes pride in his appearance, has expensive taste, enjoys beautiful things, and is always seeking out new and exciting physical experiences. He is observant of his environment and quick to respond to the unexpected. In the first season, he was mostly hedonistic in his pursuit of a good time, but he has matured and become more down to earth. Tyler can be unpredictable and impulsive, seizing opportunities as he sees them; this is a good thing when it comes to protecting his friends, and bad when it comes to letting his temper gain control of him. Though not introspective by nature, Tyler also visualizes what he wants and sets about getting it, whether that involves freeing all the hybrids from their sire bond to Klaus or pursuing Caroline as a romantic interest. Though it is not his dominant instinct, Tyler often knows when other people are lying to him or concealing their true motivations. His desire to be part of a pack drives him to seek out others like himself and bond with them. He wants to protect the pack and is angry at Hayley for betraying others to pursue her own agenda. Tyler takes comfort in being able to talk about his feelings and experiences as he transitions into a werewolf with Caroline. He shies away from conflict, but also has trouble containing his emotions. He frequently has uncontrolled emotional outbursts (the byproduct of his werewolf temper). Tyler is also oblivious to how others are feeling, as evidenced by his relationship with Vikki Donovan in the first season; he wants to have sex with her all the time, but for no one to know they are in a relationship, since it might embarrass him in front of his father.

Enneagram: 8w9 sp/sx

Tyler hates Klaus controlling him so much, he endures incredible pain and torture just to break his compulsion. He stands up to him and isn’t afraid of him, defying him on numerous occasions and taking direct action to thwart his plans (he even attempts to kill Hayley’s unborn child, out of concern of what it might do). He also has an uncontrollable temper, which means he never walks away from a fight. He is aggressive, and often pushes people’s buttons, standing up to them, defending himself and others against them and even winding up being a vampire hunter alongside Jeremy. He somewhat unapologetically goes after whatever he wants, until he learns to control his hedonistic impulses (he even attempts to assault Vikki by not taking no for an answer when she refuses to make-out with him in the woods), and then he turns his aggression toward protecting people. Tyler doesn’t like unnecessary conflict and feels somewhat cowed by his abusive, temperamental father; but he will take crap from no one else. He also ignores people and tunes out of situations in which he feels uncomfortable, choosing to be something of a loner in the process.

Justice League: Victor Stone / Cyborg [ISTP 5w6]

Function Order: Ti-Se-Ni-Fe

Victor was a top student and athlete before his accident, and afterward, he can hack into any computer system, figure out how it works, and make it do whatever he wants it to. He shows this process, and his compassion toward a woman and her children who are almost out of money, when he hacks into her ATM and rewards her with a huge cash bonus, making her the winner in the bank’s sweepstakes. He is methodical in how he studies things and careful in how he takes them apart, but also gifted with mechanical objects. Victor was a talented football player, and despite his loner status as he mourns being a cyborg, still wanders the streets at night, physically puts himself into harms’ way to save people (breaking into a lab to save his dad, fighting off adversaries, and using the environment to adapt), and makes momentary decisions based on what he sees that can do good (such as helping the woman and her kids). He just “knows” when things will work and when they won’t, and also shows a lot of inferior Fe. He is deeply resentful about becoming a robot and ashamed to show himself, angry at his father but also willing to do anything to save him. He feels most at home when he’s able to integrate into the League, and feel like he is doing something important to save the planet, but initially he refuses to join them, since he sees no point in being involved with them. He will go along with things because the others are for them (like resurrecting Superman, despite him having “leveled the city” the last time he got mad). At times, he loses control over his emotions.

Enneagram: 5w6 sp/sx

Victor spends a lot of his time alone and doesn’t bother to engage with the real world until he figures out how he can serve it best through using his hacking skills to benefit others. He withdraws from humanity out of a sense of alienation and being different, but has no doubts about his own decisions and stands by them, even when others do not want to go along with him or agree with him. He thinks they can take it or leave it. But he also is loyal to his father, even though he’s angry at him for “saving” him and turning him into a robot, enough to want to save his life and make every attempt to undo any of the bad he feels he has done in the process. Victor initially wants nothing to do with the League, but only comes into it when he decides it’s the right thing to, and then finds a sense of security in working with others (even if he doesn’t need them).

Arsenic and Old Lace: Jonathan Brewster [ISTP 8w9]

Function Order: Ti-Se-Ni-Fe

Jonathan is wanted in several states for criminal activities, even murder, and has racked up eleven or so bodies (more, if you ask him, since he’s rather offended to find out his aunts have outdone him). He is a rational problem solver, but also mostly relies on intimidation to keep others in line. He found and brought the “good doctor” with him, knowing that he could change faces every once in awhile through plastic surgery to avoid the police ever capturing him. He is very physical in his murders, drowning, bludgeoning, strangling, and otherwise dispatching people with his bare hands. He takes immediate advantage of opportunities, driving home on Halloween and deciding to hold up in his aunts’ house, then bury his own recent body in the basement in the hole that seems to have been dug just for the occasion. He ties up Mortimer, and then intends to torture him for his own amusement, saying that he prefers to take the “slow” method of killing people since it’s far more enjoyable to him. Jonathan is sensitive to comments about his appearance, and often has erratic fits of temper. He has no sense of how to be pleasant to anyone, and no concern for their feelings, but he does rather sadistically enjoy scaring them.

Enneagram: 8w9 sp/sx

Jonathan was a deeply unhealthy child who enjoyed having power over Mortimer. He would tie him up and drive splinters under his fingernails. Now, he moves into the house with aggression and dominance, using force and intimidation to scare his aunts into compliance with his demands. He hates it when people challenge his authority, and often strong-arms and bullies his doctor into doing whatever he wants. Jonathan doesn’t feel apologetic for having murdered people; to him, they are someone in his way, so he kills them and dumps the bodies in convenient places. He has a quiet, but forceful nature that goes down fighting – when the cops come after him, he attacks them and takes multiple blows before he goes down hard.

Underworld: Selene [ISTP cp6w5]

Function Order: Ti-Se-Ni-Fe

Selene admits early in the franchise that she is a Death Dealer, and “lives for it.” She doesn’t mind killing Lycans and doesn’t consider most of them to be human, since they (she thinks) destroyed her family. In a lower Fe way, she can’t distinguish between the wolf responsible and the entire race on the whole. She refuses to let go of things until she understands them completely; it’s not enough that Lucian wants Michael, she must understand why … and what Kraven has to do with all of it, and what it all means. She is detached, unemotional, and analytical, choosing the logical solution to her problem every time – from shooting holes in the floor to escape to a lower level, to throwing someone out a window. Selene isn’t afraid to use leverage to get what she wants, either, threatening Tannis with violence to get him to talk, using torturous methods to force Lucian’s scientist to spill the goods, and agreeing to drink from Alexander’s wrist as he’s dying to get the strength she needs to kill two more Elders. Difficult situations do not faze her, and she “lives for” hunting Lycans. She loves the thrill, the danger, the adrenaline rush. She uses her environment to her advantage; she is highly aware of it, and finds it easy to make quick decisions or turn the tables on others. Selene drives fast cars, breaks through windows, throws people through roofs, shoots anything that moves, and recovers from setbacks quickly. She can run with a few seconds’ notice; chase villains all over the city; engage in massive fire-fights using her incredible acrobatic skills, and never break a sweat.  She trusts her “gut,” which tells her when others are inauthentic or not telling her the entire truth. Selene knows there is more going on than meets the eye, and her “hunches” about Kraven are correct. She figures out the truth about Lucian and his deal long before anyone else. She summarizes her thoughts into cohesive symbolism to impart them to Viktor. She has a forward focus, and embraces new concepts such as hybrids easily. Though not forthcoming with her feelings, Selene wants to please the people she cares most about. It devastates her to learn the truth about Viktor and it temporarily paralyzes her, as she grapples with her emotions. She only recovers and springs into action when she hears Michael being hurt and leaps to his defense, killing Viktor in the process. She fiercely protects her own and on occasion, confides her emotions in other people. She is vulnerable in her love affairs, but at no other time.

Enneagram: cp6w5 sp/sx

Selene is a rough and tumble counter-phobic 6 who attacks anything that comes at her, but is also subservient to authority. Rather than make her own decisions or trust the process, she awakens Viktor to deal with Kraven, whom she suspects of being a traitor without any actual proof. She doesn’t trust him, has never warmed to his sexual advances, and trusts Viktor to do the right thing, even though she’s broken the chain of command. She has been fiercely loyal to him since the day of her Vampire rebirth, and trusted him when he told her that Lycans killed her family. It devastates her to learn he lied, that he is responsible for their slaughter, and she becomes vulnerable with him when she asks him if it’s true—emotional, since her trust has been violated. She swings between over-assertive behavior to ward off threats (including busting Kraven in the face for trying to manhandle and threaten her) and bending the knee to the Elders. She assumes she can help them stay alive by appealing to Marcus and telling him the truth, but then runs for her life when he comes after her. Selene is somewhat private, secretive, and has been a loner for centuries, other than serving Viktor and continuing to do his will while he sleeps. She makes decisions on her own and doesn’t doubt herself, so much as she places trust in her chosen authorities.

Paid Request: Treasure Planet: Jim Hawkins [ISTP 7w8]

Function Order: Ti-Se-Ni-Fe

Jim’s mother says that her son built his first solar surfer at age eight. He figures out how to open the puzzle box to reveal the map without even really thinking much about it, then easily figures out what the map means. When the planet is about to explode after they discover it’s been booby-trapped, Jim sends the others away but stays behind in an attempt to rewire the panel to prevent this from happening. He theorizes that the entire planet is the mechanism to conceal the treasure, and that the treasure must be hidden inside it, which is accurate. Jim is notoriously sensory-driven, leaping into action at the slightest provocation. As a child, he dreams of going on pirate adventures and stays up late to “read” his book (by watching its stories unfold). As a teenager, he gets in trouble for speeding on his solar surer. He’s a capable deckhand, who figures out quickly how to do things. When planet is about to explode, it’s Jim who insists they turn around and run their ship directly at it, believing he can reach the map and activate a portal into another space dimension to save their lives. He puts himself at risk several times to ensure his friends get away safely. When his makeshift solar surfer (which he builds himself out of scraps laying around the planet) loses juice, Jim figures out he can scrape it against the sides of the collapsing platform to create enough fiction to cause the fire to reignite and get him the rest of the way. Jim has very poor Fe, except that Morph can convince him to lighten up and change his mind, and that at the end, he allows John Silver to escape justice. It doesn’t matter that Silver is a murderous pirate, Jim decides to let him go because of their friendship. He admits to Silver that he has “plans” to make people see him in a different way. Though emotionally muted, he can become angry under stress

Enneagram: 7w8 sp/sx

Jim as a child dreams of going on wild and crazy adventures, finding planets rumored not to exist (treasure planets!), and being free of all his obligations and responsibilities at home. He acts out as a teenager, frequently getting himself into trouble for having too much of a good time – for driving his wind surfboard too fast in the wrong areas, and then he tries to rationalize away his bad behavior and insist that he’s really doing the right thing and it’s not a problem. He immediately leaps on the idea of pursuing a secret map to the treasure planet, and has a bunch of ideas about how he’s going to spend his fortune. The story involves him maturing out of his selfish ambitions, into becoming a more responsible young man who supports his mother rather than flees his obligations to her. His 8 wing sees no need to harmonize with anyone else; he can be temperamental and combative, challenging the crew and not wanting to obey orders, but also be sullen and refuse to go along with things. He fearlessly leads daring rescue missions and manages to save them all when the crew mutinies.

This character was typed for a reader, per their paid request.

Paid Request: Reservoir Dogs: Mr. Blonde / Victor Vega [ISTP 8w9]

Function Order: Ti-Se-Ni-Fe

A man of few words, Vic often simply asks questions – how do they know there’s a rat in the house? What’s this guy’s problem? What does he know? You don’t tip waitresses; why not? Is he dead? Alive? Did the cops get him? Did they not? He’s a serial criminal who rationally approaches problems, but also flies off the handle when people anger him. Though he wants to return to working for his “pals” Joe and his son, Vic points out that he can’t, because his parole officer won’t let him leave the halfway house until he has a legitimate job. He can’t work for them if he has to be back home by 10pm each night. Vic is a competent and loyal criminal who refused to give up Joe when in prison serving time, and who doesn’t mind his best friend’s sexual jokes about his time in jail. But he’s also a brutal, sadistic psychopath, who after telling the employees of a diamond store not to set off the alarm, and they do, shoots them all in the head, turning a simple robbery into a murderous bloodbath, then inciting a shoot-out with the cops that leave a bunch of people (civilians, cops, and criminals) dead. Vic uses a cop as a hostage, throws him in the trunk of his car, and then goes out for fast food, before he returns back to their place of meeting, ties the man up, and once the others leave (after a bout of accusations and a tense confrontation) – tortures him for the hell of it. Why? Because it’s fun. He expects to get no information out of it, and wants none; it’s just pleasurable to him to cut the man up, listen to him scream, and mock him with his own severed ear. He then douses him in gasoline and intends to set him on fire, just because the man insulted him by insinuating he has a “boss” (he gets angry and insists he does whatever he wants, all the time).

Enneagram: 8w9 sp/sx

Vic has a bad temper, and refuses to take responsibility for any of his decisions; he says he told them not to push the alarm, they did, and therefore he was justified in shooting the employees. When others pull a gun on him, he calmly asserts himself and asks if they really want to make him angry. He seems unfazed by most situations, even the intense ones, and coldly dismisses people as being dead, not dead, talking to the cops or not, who cares? After a terrible gunfight, he went out for a milkshake and fries before coming back intending to torture a cop for kicks.

This character was typed for a reader, per their paid request.