Justice League: Bruce Wayne / Batman [ISTJ 8w9]

Function Order: Si-Te-Fi-Ne

Bruce relies mostly on previous experience for everything – because of what happened to him and his parents, he deems a lot of criminals unworthy of being allowed to survive and kills them, in a deviation from Batman’s usual honor code. He judges Superman not by an over-arching big picture focus of the good he is attempting to do, but from witnessing the collateral damage that resulted from his battle with General Zod. It impacted Bruce personally, through people he knew, and wound up killing people, so he sees him as a dangerous threat to be eradicated. It’s only through his own personal experience in seeing Superman do battle for the right reasons, and then die of his injuries, that Bruce changes his mind, because nothing can change what he saw and experienced. He has a complete change of opinion going into Justice League, that they need to unite the super heroes together to fight the upcoming threat, because he promised Superman that he would do it. He persists in digging up details about these various individuals, and relying on what he knows about them, to recruit them into his League. Bruce puts all of his time and attention into his Batman “hobby,” which involves using his toys where he can, more than hand-to-hand combat (when the Flash asks him what his super hero power is, Bruce dryly responds, “I’m rich”). He throws money at things, to the tune of millions of dollars, for the express purpose of using them to wipe out the criminal element of Gotham. Bruce tinkers with some of his inventions, but leaves many of them to Alfred to encode. He doesn’t know how to fix his stealth airplane until Cyborg does it for him. Bruce sees the only rational way to defeat the impending threat is if a bunch of super-heroes bond together and use their combined talents to destroy him, so he works toward this purpose – but cannot convince most of them to come on board via charisma alone, and has to rely on Diana to bring some of them into the fold. Bruce likes to come up with a plan and warns his companions to stick to it, saying if they go off it, they might mess it up. He is blunt and keeps to himself, but also irrational in some of his emotions. Bruce has taken it upon himself to play judge, jury, and executioner, based on criminals’ behaviors – and he goes out into the city and winds up killing people who get in his way. He personally has a grudge against Superman, which makes him unwilling to listen to arguments to the alternative, until he changes his mind about him and realizes they need him. Even then, he uses logical rationalization to support his intention to raise him from the dead – past experience has shown him that the boxes did not awaken when Clark was around, which implies their fear of him, and supports the logical conclusion that Clark, as the strongest of them all, can separate them and restore the balance to the world. Bruce’s inferior Ne always thinks in terms of the worst-case scenarios. He sees every direction as a bad one, without any hope for the future, and also has a sense, at the end of Justice League, that “something” else is going to happen that is negative, but he doesn’t know what that might be.

Enneagram: 8w9 sp/so

Bruce is all about shoving through what he wants, whatever anyone thinks about it. He threatens Wonder Woman when she won’t return what is “his,” and uses his expensive toys to enact his own form of justice in Gotham, which is to go outside the law, find and sometimes kill criminals. He answers threats with aggression and has a black and white mentality, not understanding how others can be neutral on the stances that matter to him. He can be abrasive and bull-headed, refusing to listen to any argument that doesn’t agree with his conclusion about defeating his enemies. Bruce takes a friends / enemies stance (with me or against me). He is also fiercely determined, courageous, and willing to stand up against anyone, even if they are eight times his size. He also withdraws to his Bat Cave to be alone and lives a somewhat distant lifestyle, away from people. He numbs himself out to unpleasant things, but also has no problem being in charge.

Justice League: Victor Stone / Cyborg [ISTP 5w6]

Function Order: Ti-Se-Ni-Fe

Victor was a top student and athlete before his accident, and afterward, he can hack into any computer system, figure out how it works, and make it do whatever he wants it to. He shows this process, and his compassion toward a woman and her children who are almost out of money, when he hacks into her ATM and rewards her with a huge cash bonus, making her the winner in the bank’s sweepstakes. He is methodical in how he studies things and careful in how he takes them apart, but also gifted with mechanical objects. Victor was a talented football player, and despite his loner status as he mourns being a cyborg, still wanders the streets at night, physically puts himself into harms’ way to save people (breaking into a lab to save his dad, fighting off adversaries, and using the environment to adapt), and makes momentary decisions based on what he sees that can do good (such as helping the woman and her kids). He just “knows” when things will work and when they won’t, and also shows a lot of inferior Fe. He is deeply resentful about becoming a robot and ashamed to show himself, angry at his father but also willing to do anything to save him. He feels most at home when he’s able to integrate into the League, and feel like he is doing something important to save the planet, but initially he refuses to join them, since he sees no point in being involved with them. He will go along with things because the others are for them (like resurrecting Superman, despite him having “leveled the city” the last time he got mad). At times, he loses control over his emotions.

Enneagram: 5w6 sp/sx

Victor spends a lot of his time alone and doesn’t bother to engage with the real world until he figures out how he can serve it best through using his hacking skills to benefit others. He withdraws from humanity out of a sense of alienation and being different, but has no doubts about his own decisions and stands by them, even when others do not want to go along with him or agree with him. He thinks they can take it or leave it. But he also is loyal to his father, even though he’s angry at him for “saving” him and turning him into a robot, enough to want to save his life and make every attempt to undo any of the bad he feels he has done in the process. Victor initially wants nothing to do with the League, but only comes into it when he decides it’s the right thing to, and then finds a sense of security in working with others (even if he doesn’t need them).

Justice League: Barry Allen / The Flash [INFP 6w7]

Function Order: Ti-Se-Ni-Fe

Barry’s father is worried about his son, since he is spending so much of his time mulling over how his father has gone to jail for something he didn’t do, rather than living his life. He puts all of his time and effort into trying to figure out how to save his dad, and neglects his own career in the process. He winds up in low-paying odd jobs as a result. Barry is quite independent from the rest of the League, in that he has strong feelings of right and wrong, but doesn’t bother to enforce them on anyone else. He is willing to give Superman another chance, even though he decimated half of Metropolis in a previous fight. Barry is highly creative, intuitive, and playful, always cracking jokes about everything and acting like the comic relief. He takes the time, when saving a girl from being hit by a truck, to playfully rearrange things so when real time resumes, it will turn out the way he wants. He is also of two minds when it comes to deciding whether to awaken Superman or not; he goes along with it, but second-guesses and questions it at the last second (maybe this isn’t such a good idea after all?). He tries to talk himself out of everything, with varying degrees of success. Barry pretty much relies on his speed most of the time to do anything, but can also be a little oblivious to his environment – when they all meet in one place, drawn by the Bat Signal (which he finds awesome), the rest of them melt away into the darkness without him, leaving him to awkwardly say goodbye to Gordon and depart. He immediately leaps at the chance to be in the League, out of excitement of the heroes it will introduce him to (Wonder Woman, Cyborg, and Batman… how insane is this?!). He’s something of a nerd, but also listens more than he participates. He expects others to come up with ideas for him to implement, and then goes along with it ,rather than creatively participating in brainstorming or speculating. Barry can go on and on, chattering even though no one is listening to him or interested.

Enneagram: 6w7 so/sp

Barry is so loyal to his father, instead of going out and living the life he could be living, he devotes his time to figuring out how to help him. He has a playful candor about him, but also feels more self-assured when in a group, goes easily along with their plans, and makes light of everything while trying to do what’s best for them and the planet by extension. He wins them over by being funny and cute, by having a sense of humor even when things look grim, and feeling confident that it will all somehow work out in the end (and if it doesn’t… something good will come along). He finds it hard to settle in any kind of job or profession for very long, but also doesn’t mind bending the rules a little to get ahead (he saves a girl, flips the truck, grabs some meat floating around, and then uses that to impress the dog walking place, by insisting that all dogs just LOVE him, by sneaking them treats).

Batman v Superman: Lex Luthor [ENTP 7w8]

Function Order: Ne-Ti-Fe-Si

Lex is a scattered genius who has created many things in building an empire off his father, but is also heavily abstract in his connections between things; he reasons that he needs to kill Superman, because he is “a god” fallen to earth, and Lex blames “god” for not having defended him against his father’s abuse when he was a child. Ergo, he wants to destroy “god” for not being there for him, which means either god is a jerk who doesn’t care about people, or he is not all-powerful and all-knowing, in which case, he can be killed. It’s highly convoluted and abstract logic, but it makes sense to him and motivates his decision to manipulate Batman into hating Superman, exploit his own fears about him for a darker purpose, and then cause Superman to fight back, knowing Batman will destroy him with kryptonite. He has a manic energy to his public appearances, often mocking and keeping things light, but with a darker intention beneath his designs – his desire to kill Superman out of a warped sense of resentment toward him for being so powerful, while Lex himself is so weak. He works to implement a large-scale plan, improvising along the way and even daring to make personal appearances in his big reveal (if Superman kills him, however, his mother is toast). He tinkers in science and thinks in unusual ways, such as using “studying” Zod and green kryptonite as an in-road to a much bigger scheme. He arguably pulls apart systems, individuals, and thought processes just to see how they work, sometimes destroying them while exploring their logical nuances and natures. Lex enjoys getting a rise out of people. His charm unnerves them and diffuses tension. He is playful and charismatic, charming enough to win over a room full of people (admittedly, who might find him strange), but also a bit malicious. Our introduction to him includes him recounting his father’s experiences. He continues to keep a lot of the Luthor legacy intact – using his father’s name, his letterhead, the Luthor brand, etc. In some sense, he may be measuring his current successes against his father’s previous ones in an attempt to surpass them. Details are not his strong point, and he tends to flip them around to suit his own perspective (saying his father’s famous painting should be hung upside-down).

Enneagram: 7w8 sx/so

Lex, rather like the Joker, wants to create chaos among his enemies, to disrupt the city, and to hell with any potential consequences; he ressurects Doomsday for the thrill of it and to suit his diabolical plan, without any concern or consideration for the consequences of this action (what will happen when Superman is dead, and he devastates civilization in his unstoppable rage?). He finds it all highly entertaining, to pit people against each other and watch them fight to the death. Lex keeps things light and playful, turning serious and intense situations into a joke, but is also aggressive, ruthless, and not wrong in his assessment of Superman as a massive threat to humanity. Rather than wait around to see what might happen, he encourages others to “take him down.”

Aquaman / Justice League: Arthur Curry / Aquaman [ESTP 8w7]

Functional Order: Se-Ti-Fe-Ni

Arthur learns so well as a child because he can instantly adapt to the environment and learn to control it and use it to his own benefit. He’s thrilled to plunge into the sea, into potentially dangerous situations, and emerge unscathed. He’s also adept as an adult at seeing the potential in the environment and using it – such as snatching up a fallen porthole and using it to shield him from a hail of bullets. When trying to figure out a riddle, Arthur does not try to reason it out in his head – he looks at the environment and realizes the bottle fits neatly into the hand of a specific statue, which gives them a view of “their destination.” Arthur also leaps into things without thinking about them fully, confidently insisting on challenging his half-brother to a dangerous fight, despite knowing nothing about the rules. In Justice League, Arthur divides his time between joyriding in the ocean, saving people who need saving, and avoiding his responsibilities under the sea. Arthur adapts to any situation and uses the most logical way out – often relying more on his senses and instincts than ruthless logic. But he can point out the obvious when it counts and his lack of over-thinking helps them solve the riddle quicker. Once he commits to something, he wants to get it done quickly and efficiently and to move on. He is somewhat unconcerned with the ethics behind others’ decisions, except when they hurt people. Arthur reasons that he can leave someone to die, because he’s a pirate who has killed innocent people – not realizing in the process that he is creating a powerful enemy, due to his own inability to understand their emotional attachment to their father. He doesn’t feel particularly obligated to the masses and it takes him a while to recognize his responsibility toward them by involving himself in the League. He also carries around and refuses to talk about a lot of his self-blame and self-loathing for his role in his mother’s fate, while refusing to get involved in the war until it directly impacts his father. His ability to see the consequences of his decisions is poor – he rarely suspects betrayal, and he feels doubtful about bringing back Superman. He second-guesses this seconds away from them resurrecting him, and insists they stop. Arthur is wrong – Superman gives them a fight off the bat, but turns around and helps them defeat their enemy and save the planet.

Enneagram: 8w7 sp/sx

Arthur is a hard-headed and stubborn man who initially tells Bruce Wayne to get lost, he has no interest in joining his merry little band of heroes. He spends a lot of his free time getting drunk, he has a quick temper, and immediately leaps into any fight. He takes challenges to his authority as personal affronts and asserts himself, sometimes not thinking about the consequences of his involvement or how it might cause friction. He is over-confident and cocky, but also aware of power dynamics – he isn’t sure bringing back Superman is a good idea because of the severe imbalance of power between them all. He sees piracy as vile, because of how many innocent people it kills, which makes him lay down a hard line for criminals. He offers them no mercy, creating his own rival / adversary in the first place (which leads to violent combat between them). Arthur doesn’t check the morality of his decisions or show compassion for fallen adversaries; he leaves a pirate to drown to death or be killed in an explosion. He’s also running away from his responsibilities. He “should” be the rightful king of Atlantis, but that sounds like too much work. It sounds like commitment. Arthur wants to get in there, do some good, get out, and go have a beer with his dad. That’s it.